Waterdeep castle. Cumulative Castle Ward building count: 400.

Waterdeep castle Also attached to the deep ways are the cellars of towers all along the Mount Wall, and Peaktop Eyrie with its griffon stables. It was linked by merchants' map to Arthane Furnace, where the blades were Castle Ward. Inhabitants • Organizations • Items • Food and drink • Events • Maps • Images. The proprietor of this rambling tavern knows a wealth of tales. Hosts Lily Lavin and Steven Hoffart cover the Castle Ward focusing on the magical groups of Waterdeep Castle Ward. [1][2] −1288 DR Melairbode was created in the mountain beside and underneath Aelinthaldaar by the dwarven King Melair I, who began mining mithral there. Cumulative Castle Ward building count: 1525. Index and references can be found here. [1][3] This store specialized in herbal and magical balms, potions, and perfumes. They often served as ethereal guardians that could attack other ethereal creatures approaching its guarded area. Castle Waterdeep is a nigh-unassailable fortress. It likely may not matter but Castle Waterdeep and the Palace of Waterdeep (known as Piegerion’s Palace in past editions) are two different structures. Blackstaff Tower The home of Khelben "Blackstaff" Arunsun and Laeral Silverhand and an academy of arcane apprentices. The road up to the castle's main entrance was steep-sided and winding, with See more The Castle Ward was the central ward of the city of Waterdeep. Activities []. The Castle Ward of Waterdeep lies at the center of the city. [1] They were also enchanted with magic spells. I just see castle, dock, north Dragonspear Castle occupied by the Shining Crusade. Layout First Floor. The Jade Jug: Inn (5c•5a). Keln sometimes provides healing services to injured Xanatharians, Waterdeep: Dragon Heist Waterdeep: Dungeon of the Mad Mage Tools Character Builder River Styx, Naratyr is an eerily quiet and cold city, its streets empty for hours at a time. ©Wizards of the Coast LLC. For example, I have characters traveling from Waterdeep to Yartar. The Yawning Portal is located on Rainrun Street in Waterdeep's Castle Ward between Waterdeep Castle and Snail Street. Buckle Alley, once the heart of the Shadow Thieves Guild territory, city guardsmen were once warned to buckle on their blades before entering it. Its walls were 60-ft-thick (18 m) on average, and high enough that when banners were displayed in honor of visiting parties, they were visible from many areas of the southern city. They provide lore for DMs and Players as well as suggestions of encounters you can run in the areas covered. Yawning Portal; Castle Ward. Hey guys, what are the effects of the Warfare-Quest "Train castle guards", if the player who completed this quest also is the one who takes the First-Player-Token ? Does he/she get two fighters , or just one ? Here is the text on that quest: 'Whenever any player takes " Apparently Castle Waterdeep is a fortress where they keep the convicted prisoners for lockup/pending execution, and an emergency evacuation center. Something with the distances is fine. Unseen Waterdeep manual for Waterdeep Dragon Heist The Road to Baldur’s Gate has led your party to the ancient, blood-soaked fields surrounding Castle Dragonspear. The castle map should have said 1 square = 10' which would still be an enormous castle, just human scaled. [2] As more and more dwarves from The Castle Ward, predictably, is where the center of government happens. City of the Dead This park-like area was surrounded by high walls. This is Release 6 for the Castle Ward and adds 390 buildings. [2] Agundar—A family of Talos-worshiping mercenary leaders and weapon-makers. Bahamut; Aasimar; Selûne; Tiamat; Drow; Lathander; Mind flayer; Asmodeus; Waterdeep Forums: The Bookstore: About Waterdeep: Waterdeep-General Maps: Wards of Waterdeep: Buildings in Waterdeep: Castle Waterdeep: Adventurers' Quarter: Adder Lane: Alnether Street: Anchoret's Court: Waterdeep: Dragon Heist Waterdeep: Dungeon of the Mad Mage Tools Character Builder Two daggers stuck in the map mark the Spires of the Morning (the temple of Lathander in the Castle Ward) and the House of the Moon (the temple of Selûne in the Sea. Schend and blessed by Ed Greenwood himself), Renaer has several Castle Ward Inns. They also are given watch over the stables for the Castle Diloontier's Apothecary was located in the heart of the Castle Ward of Waterdeep around 1364 DR. Ahghairon's Tower: The slim stone tower of the original First Lord of the city that is surrounded by invisible magical barriers that suspend the skeletal remains of a Castle Waterdeep. Why do you have Mistshore Waterdeep/Castle Ward; Waterdeep/City of the Dead; Waterdeep/Dock Ward; Waterdeep/Field Ward; Waterdeep/North Ward; Waterdeep/Sea Ward; Waterdeep/Southern Ward; Waterdeep/Trades Ward; Baldur's Gate/The Wide; Wyrm's Crossing; Z Category:Districts of Zazesspur; Zazesspur/High City/Wainwrights' District; The North Ward was the northeastern sector of Waterdeep. Appendix [] This Realmslore article about a structure or building is a stub. [1][2] The building was originally one of the colossal Walking Statues of Waterdeep but in 1385 DR the Spellplague animated all the guardians of the city and they walked around Waterdeep wreaking havoc. [1] The Castle Ward was the central ward of the city of Waterdeep. If you can’t do that, please A) buy me a new Waterdeep Interactive Map : We have zoom, distance calculator, display of area/regions, marks selection, and more ! The Lords of Waterdeep were the mysterious and predominantly anonymous ruling council of Waterdeep, having governed the city from the 11th century onwards. [4] Castle Waterdeep. Waterdeep. Trades Ward. The church has strong ties to Houses Castle Ward. This ward includes Mount Waterdeep (at the very back of the map), where Castle Waterdeep is built. However, due to its location under the castle, it is unlikely adventurers will use it. In other cities, such as Baldur’s Gate and Neverwinter, districts are bounded by rivers or walls. Once again the WATERDEEP CASTLE WARD. [1][2] This structure was situated near The Market, at the intersection of Sul Street and Heard Lane. [2] Its walls were 60-ft-thick (18 m) on average, and high enough that when banners were displayed in honor of visiting parties, they were visible from many areas of the southern city. Delzimmer House: Private Dwarven residence often used by members of the dwarven Delzimmer family of Citadel Adbar. [1] The shop was owned and run by Jerome Diloontier. South Ward. The castle was and is a redoubt of last defense should the city be attacked, but for Cat Alley was an alley that was located in the city of Waterdeep. Home to Blackstaff Academy and immense magical power and secrets. Mirt's Mansion: The most famous landmark around Castle Ward's docks, this stronghold is home to one of Waterdeep's richest ex-adventurers, recently returned to Waterdeep after long being thought dead. [1][2] The depth of these sewers varied across Waterdeep,[4] with some areas having around two to three sub-levels. [2][1][4] The City Guard served many purposes related to Per the rules as written, wish would only suppress the effects of one spell, like antimagic field (thereby allowing other magic to work on/for that person), but no matter the effect it causes, when used to suppress magic, it only lasts 8 hours. From OakthorneWiki. Its walls were 60-ft-thick (18 m) on average, and high enough that when banners were displayed in honor of visiting parties, they were visible from many areas of the southern city. [1][2][3] This festhall stood five stories tall, but had two underground levels. By reviewing public records detailing the chaos of Halaster's Higharvestide, the Thayans deduced the presence of a forgotten two-way portal between Skullport's Lower Heart District and Waterdeep's Castle Ward. Waterdeep: Dragon Heist. This is Release 8 for the Castle Ward and adds 140 buildings. (The Pampered Traveler: Inn (4c•4a) Sapphire House: Inn, Rooming House (4c•3p•4a) An expensive rooming five-story house across Swords Street from Blackstaff Tower Unseen Waterdeep - Free download as PDF File (. It houses the city’s military forces, courts, government, and the Market — the largest market square of any city in the Castle Waterdeep was a castle located in the city of Waterdeep. The three-story tallhouse is an elegant building with Assuming that a castle would not change significantly†, one official source would be an old boxed product called the City System by Jeff Grubb and Ed Greenwood. The Wards of Waterdeep. [1] This The following image map was generated using information compiled from the following sources: Christopher Perkins, James Haeck, James Introcaso, Adam Lee, Matthew Sernett (September 2018). The forces of Waterdeep and Baldur's Gate once more converged on Dragonspear Castle, setting fire to its structures and defeating the devils within. [2] The ward was bounded in the south by the Southern Ward, in the west by Map of Waterdeep (11,255 px x 15,000 px) (GRIDLESS) Map of Waterdeep (11,255 px x 15,000 px) (GRIDDED) Sewers of Waterdeep. These areas are all controlled by the City Guard, the armed troops of the Lords of Waterdeep, and are not The Travel log sets out to explore the world of Faerun, week by week, town by town. xxx Aurora's Whole Realms Coster Offices: Coster Headquarters. [1] Elven scribes usually compounded the name to "Ardeepforest" in order to denote the forest as The God Catcher was a tenement building in the Castle Ward of Waterdeep. Trending pages. Generally only the wealthy and powerful live here, and then only if they are involved in the daily intrigue and "night-life", the social cut Sewers of Waterdeep. Inhabitants • Locations • Organizations • Roads • Items • Food and drink • Events • Maps • Images. The city is divided into six districts: Sea Ward, North Ward, Castle Ward, Trades Ward, South Ward and Dock Ward. Waterdeep: Dragon Heist offers a further route, via the Xanathar's lair, which is connected to both the city of Waterdeep and Skullport (page 102): Characters are most likely to enter Xanathar's lair by this route: a spiral staircase accessible from the Castle Ward's sewers and hidden behind a secret The sewers of Waterdeep were a sanitation system of tunnels beneath the city that connected to most locations throughout Waterdeep, including its dungeons. It houses the city’s military forces, courts, government, and the Market — the largest market square of any city in. The road disappears into wilderness here, and it won’t reappear again until they reach the settlement at Go to Part 1. Piergon’s Palace, also known as the Palace of Waterdeep (weird naming In the Waterdeep criminal justice system, the people are represented by two separate but equally important groups: The city watch, who investigate crime, and the magistrates, who prosecute the offenders. Cliffwatch Inn. Newcomers to the city of Waterdeep are often confused by the importance that Waterdavians give to wards. (15 Guard at all times) Castle Waterdeep: Castle for the Masked Aurora's Realms Shop, Waterdeep Way Catalogue Counter was an outlet of the Aurora's Emporium chain in the Castle Ward of Waterdeep in the mid–14th century DR. The thick stone walls of the fortress form a In Lords of Waterdeep, a strategy board game for 2-5 players, you take on the role of one of the masked Lords of Waterdeep, secret rulers of the city. Located within was Castle Waterdeep, the place of government, as well as the Palace of Waterdeep, and Blackstaff Tower, the residence of the Archmage of Waterdeep. [6][2] While rumors of this subterranean domain of villainy persisted throughout the surface world, few of its inhabitants had any knowledge of any points of entry. Mother Tathlorn's House of Pleasure and Healing was a festhall and spa in the city of Waterdeep. The castle was and is a redoubt of last defense should the city be attacked, but for The streets of Castle Ward are pristine, patrolled by the City Watch in their Green, Black and Gold uniforms. The castle was and is a fortress of last defense should the city be attacked. Pennants and banners are often hung and flown from its battlements to signal the arrival of diplomats or the commencement of ceremonies. Founded in 1368 DR, with expansive patronage by House Estelmer, the Font of Knowledge houses the largest library in Waterdeep, and most of the North (save Silverymoon), an archive which is open to the public (with the gentle guidance of the temple's clergy-sages). It was a truly marvelous cosmopolitan city of great culture that attracted the most talented artisans, artists, and scholars from across the Realms, as well as a commercial hub for financial interests along the coast Dragonspear Castle is an infamous fortress on the Sword Coast of the Forgotten Realms. While the characters are passing through the ward, they encounter one of these thieves fresh from the job. Gralhund Villa. City Guard Areas: The Guard controls the gate and the flanking gate-towers, with their men on guard at the front gate at all times. It’s basically a pile of maps and a little booklet that lists shops, services, street scenes, and recurrent situations (these This is just the map from Lords of Waterdeep, the tabletop game. Castle Ward The Castle Ward is the heart and mind of Waterdeep, if not its soul. The castle held enough food to feed 50,000 people for ten days, and could The Castle Ward of Waterdeep lies at the center of the city. Fronting onto the north side of the road, it stood next door Cassalanter Villa [45x55] - Waterdeep Dragon Heist is unofficial Fan Content permitted under the Fan Content Policy. It encompassed Mount Waterdeep, Castle Waterdeep, and much of the government of the city, which included the Palace of Waterdeep, occupied by Piergeiron the Paladinson in the mid-14th century DR, and the residences of many prosperous Waterdhavians. pdf), Text File (. Mirt the Castle Ward - Castle Ward lies in the heart of Waterdeep, wrapping around the eastern slopes of Mount Waterdeep. Made from smooth, blackened stone, it appears to be a three-storey tower, but the inside belies its dozens of levels and twisting stairwells. It was the seat of the city's government. Ahghairon's Tower: The slim stone tower of the original First Lord of the city that is surrounded by invisible magical barriers that suspend the skeletal remains of a wizard that tried to get into the tower. [2] Enclave of Red Magic The Red Wizards of Thay use the Thayan Embassy in the Castle Ward to conduct their trade, via a The Travel log sets out to explore the world of Faerun, week by week, town by town. Through your agents, you recruit adventurers to go on quests on your behalf, earning rewards and Hilariously enough, according to some of the book, calling it the "Southern" Ward is an indicator that your not from Waterdeep, the locals will go as far as to correct players calling it anything other than the "South Ward" These maps are killer though, thankyou for doing this Which isnt included in your link. The City of Splendors. [1] A Adarbrent—One of Waterdeep's leading shipping clans. Part of the City Guard, it was a militia organization made up of soldiers, and griffons, responsible for defending and patrolling the great city. A Shrine of Myrkul was the The Castlegate is very large and fancy, in Castle Ward. It wouldn't be my first choice of ways to layout a map in most cases either - except if you Castle Ward. It surprises many to learn that this isn’t where Waterdeep’s rulers reside, nor from where the city is governed. Durnan fought with either a dagger, a handaxe, or a longsword and did so with tremendous physical strength. This is Release 2 for the Castle Ward and adds 168 buildings. Amongst the ~10 maps is one that covers the ten above-ground levels of Castle Waterdeep. Think of it as the audiobook for your session The Arthane Armory was a weapons shop in Waterdeep during the 15th century DR. TERASSE ESTATE (Castle Ward, Elsambul’s Lane): The Terasse Estate is a modest rowhouse residence in the Castle Ward which is secretly owned by Xanathar. The Font of Knowledge: Temple to Oghma. This includes the Palace of Waterdeep, occupied by Piergeiron the Paladinson, and the residences of many prosperous Waterdhavians. [5][6] One reason for this was Mount Waterdeep and the plateau the northern portion of the city was built The Crow's Nest: Tavern (3c•2p) A modest but comfortable tavern; a favorite among the clerks, bureaucrats, and visitors of nearby Castle Waterdeep. The WATERDEEP CASTLE WARD. Edit Edit source History Talk (0) The Castle Ward of Waterdeep. txt) or read online for free. Mirt also owned a mansion in the Castle Ward of Waterdeep, simply called Mirt's Mansion. Hosts Lily Lavin and Steven Hoffart cover the Castle Ward focusing on the political powers of Waterdeep Castle Ward. The nearby Yawning portal is famous for its entryway into the Underdark and Durnan is probably prepared for weird customers. Categories Categories: Interactive maps; Community content is available under CC-BY-SA unless otherwise noted. [1][2][3] Mount Waterdeep Castle Waterdeep stands above the city on a great bluff that extends out from the mountain, its towers soaring hundreds of feet into the sky. [1] During the Spellplague of 1385 DR, the walking statue appeared and rampaged through the city. The Pampered Traveler: Inn (4c•4a) The Yawning Portal: Inn (3c•4p•3a) A well-known inn and tavern whose main feature is a massive well on the ground floor of the tavern, some 40 feet across, that descends 140 feet The notable Guilds and organizations of Waterdeep are listed below. It was located on the south face of Mount Waterdeep near the harbor at the intersection of Coin Alley and Tarnished Silver Alley. An old earthy tavern, with live trees in the walls and the bar, that caters to elves and half-elves, and The Halls of Justice are a temple of The Triad (Tyr, Ilmater, and Torm) in the Castle Ward of Waterdeep. I was hoping to learn about libraries in Waterdeep, but I could not find anything on Libraries in the Waterdeep Enchiridion. City Guard Areas: The Guard controls the gate and the flanking gate-towers, The Travel log sets out to explore the world of Faerun, week by week, town by town. Jump to navigation Jump to search. It’s protected by catapults and siege weapons, ready to unleash its might on any who would threaten the city. 348). This ward is home to the city's administrative buildings and buildings of state. Castle Waterdeep: Castle Waterdeep functions as training grounds for the City Watch and the City Guard, a courthouse for the Hand of Judgement, and many council rooms Castle Waterdeep was a castle located in the city of Waterdeep. The whole of Mount Waterdeep was considered to be in the Castle Ward. A seventh subdivision is applied to the City of the Dead, the city These inner ways link Waterdeep Castle, Undermountain, and the Palace with the 'Hidden Harbors' of the Seacaves. View source History Talk (1) Interactive map of the city of Waterdeep during the 15th century DR. It was one of six such outlets in the city. Not approved/endorsed by Wizards. I specifically was wanting to know how they worked. When the statues were stopped, she fell onto her side, where she still lay by 1492 DR. on Saerdoun Street × I've already had my players in Waterdeep, mainly in the Castle Ward which I completed, and they had a blast with all the shops. Waterdeep's sewers run beneath the entire city, with the notable exceptions of the harbor islands and the heart of Mount Waterdeep, forming a subterranean "dungeon" between the surface and the depths of The Ardeep Forest, also known as the Faraway Forest[5][6] or Elfwood,[4] was a relatively small but thick woodland in northwest Faerûn. . Troll surviving the Trollwars against Waterdeep (932 DR – 952 DR) found refuge in the Mere of Dead Men. Problem is, people extrapolated the overall city size from that Waterdeep. He had a strong dislike for hobgoblins. Whether or not such the Wonderstar Garrison exists still remains a mystery, but many continue to look for Palace of Waterdeep: Home to the Unmasked Lord Laurel Silverhand. It is occupied by a Xanatharian operative named Keln Trigos, a tiefling priest (MM p. [1] The Armory sold a variety of basic, dependable weapons that were exported across the North and Western Heartlands. An old earthy tavern, with live trees in the walls and the bar, that caters to elves and half-elves, and Castle Waterdeep was a castle located in the city of Waterdeep. [3] Amcathra—This distinguished family was famous for their masterfully-forged weapons and horse ranches. The three-story tallhouse is an elegant building with several meeting salons on the ground floor, offices and archives on the second, and Rusella's modest living Book Thief: The Font of Knowledge in the Castle Ward is Waterdeep’s largest public library. [3] Originally home to the dwarves of Clan Melairkyn, the Underhalls Castle Ward. The Cassalanter family had an ancient burial crypt in the Dungeon Level of Undermountain with several of the family ancestors interred there. You demanded a judge, so you shall receive! 2. There they were met by Aviss and Fellandar. Castle Waterdeep at sunset. Castle Ward + Mountainside. Castle Waterdeep; The Castlegate; Cat Alley; Catchthief Alley; Cedar Street; Chapel and Chalice of the Divine Right; Chapterhouse of the Radiant Heart; Chaserperi warehouse; Chasso's Trot; Category:Locations on Chasso's Trot; Chelor's Alley; Chop Street; Citadel of the Arrow; Citadel of the Bloody Hand; Castle Waterdeep The great fortress of Waterdeep loomed over the surrounding ward from the side of Mount Waterdeep. Map of Waterdeep - Interactive Map Though it may seem as if all Waterdeep rushes and bustles about with eyes and minds only for their own business at hand, it profits everyone to always remember that part of their business is watching what is unfolding around them, without seeming to, in hopes of seizing on the next There’s also an isometric poster map of Castle Waterdeep, which I really like. Castle Waterdeep stands. A busy place popular with Related Waterdeep Dungeons and Dragons Tabletop games Tabletop role-playing game Games forward back. The Castle Ward of Waterdeep Inhabitants • Locations • Organizations • Roads • Items • Food and drink • Events • Maps • Images Trending pages Castle Waterdeep stands above the city on a great bluff that extends out from the mountain, its towers soaring hundreds of feet into the sky. Dock Ward - Waterdeep's most notorious and colorful ward is also the oldest. The Sea Ward of Waterdeep was the wealthiest ward in Waterdeep and located in the northwest of the city. A smaller alley called the Cat's Tail branched off the south end of Cat Alley. Well-worn boards cover the floor, but the main impression is of comfort. It was the main shopping district of Waterdeep and housed many of the city's guildhalls. Sporting a garrison of more than a thousand troops, training grounds in its many courtyards, and a powerful retinue of wizards and Adventurers Sasha, Bri'an, Deelia, and Squirladax do a dine-and-dash at the Yawning Portal, pursued by Durnan and City Watch. Roll on "Book Thief" 8-9. Beyond his work as a lamplighter, Fenerus spied on Waterdeep for agents of Luskan, who were in fact secret drow operatives of Bregan D'aerthe. Action: Take the First Player marker, and draw 1 Intrigue card. The Walking Statues were mighty constructs built for the defense of holy temples, ancient vaults and the most important cities, castles and fortresses of Waterdeep. x; Inns. A subreddit for DMs running the D&D 5th Edition module Waterdeep: Dragon Heist Members Online. You have the locks and a number of novels made it clear that the criminal element in Waterdeep is in communication with Skullport. They were unswervingly loyal to their instructions or orders, carrying them out to the best of their Castle Waterdeep: Castle for the Masked Lords of Waterdeep and the Magistrates' Courts. Edited by The City Guard was a highly trained military organization of fully-armored soldiers responsible for defending the great city of Waterdeep and patrolling its surroundings. North Ward. [1][3] It was famous for being the quietest ward of the city, consisting mostly of residential areas. Generally only the wealthy and powerful live here, and then only if they are involved in the daily intrigue and "night-life", the social cut The Lords quickly confiscated the golem, hiding it away in the depths of Castle Waterdeep "for further study," but the story spread quickly and served to validate the existence of the Wonderstar Garrison in the popular imagination. Abilities []. It would not surprise me if a number of merchants operated in both cities. Signal beacons, horns, and mighty catapults capable of commanding the entire harbor of Waterdeep as far as Deepwater Isle and the Torchtowers are kept ready on the battlements. At the juncture with the High Road, practically all broadsheets in The nobility of Waterdeep were the collected houses that comprised the city's aristocracy. Edit Edit source History Talk (0) Castle Waterdeep. [1] The Armory lay in the Castle Ward, between Crossbow Lane and the High Road. [3] The road up to the castle's main Rusella Varandal (Herald): Rusella's home and main offices as Falconfree are in the tallhouse along Waterdeep Way, just north of Castle Waterdeep in the Court of Gems neighborhood. Cumulative Castle Ward building count: 400. It encompasses Mount Waterdeep, its castle, and much of the government of the city. It was used by the city guard and the watch for training, housed the The history of Waterdeep dated back to an ancient elven settlement called Aelinthaldaar, which was the capital of the Tel-quessir city-state of Illefarn starting around the year −8500 DR. He provided information about current political decisions made in Waterdeep to his contacts in the City of Sails. [1] This winged statue bore the head of a hawk. 1 It was the seat of the city's government. The Masked Lord meetings and the Open Lord audiences occur in the latter. [1][2][3][6][7][8][9] This boulevard was completely paved with brick and carried heavy traffic most of the day. [1][2] The ward was delimited by the Trollwall on the north and west, by Julthoon Street to the south, and by Shield Street to the City System is a 1st-edition Advanced Dungeons & Dragons accessory that was set in the Forgotten Realms. However, he also kept The Hawk Man was one of the colossal Walking Statues of Waterdeep located in the Castle Ward of Waterdeep. [1][note 1] It resembled a noble on Swords Street in the Castle Ward. Defenses Castle Waterdeep. [1] It was the seat of the city's government. ”. I can extrapolate time from the distance based on Base of Operations []. It’s not marked on this map but it’s just South of Waterdeep Castle and above Snail Street in the Castle Ward. [1][2] This building was located on Gem Street, south of Waterdeep Way,[1] in the Castle Ward. Who has access to libraries and what kind of information can be found in them? A subreddit for DMs running the D&D 5th Edition module Waterdeep: Dragon Heist The first paragraph under the first Big Heading on that page — Zhentarim Hideout refers to “The hideout on Castle Lane. Statues that act as street signs, pointing towards the courthouse, a local theater, or the palace of Waterdeep. It was a rough, rocky mountain and stood some 700 feet (210 meters) above the sea level, to the west of the city. Castle Waterdeep: Castle Waterdeep functions as training grounds for the City Watch and the City Guard, a courthouse for the Hand of Judgement, and many council rooms for the Masked Lords. (15 Guard at all times) Castle Waterdeep: Castle for the Waterdeep’s laws are necessarily extensive, covering a wide range of possible crimes and situations, as tends to be the case in a place where so many have lived and traded for so long. The central castle of bone has interior walls of flesh and carpets made of The Crow's Nest: Tavern (3c•2p) A modest but comfortable tavern; a favorite among the clerks, bureaucrats, and visitors of nearby Castle Waterdeep. Since its creation, the statue was hollowed out and officially became known as Sparaunt Tower and was occupied by several wealthy residents. [3] This Castle Ward. Portions of the materials used are property of Wizards of the Coast. Also, according to the novel Blackstaff Tower (written by Steven E. [1] Built on an ancient Netherese ruin, Inside the Mere were the flooded ruins of a number of castles and settlements. The faithful of Oghma keep a watchful eye over the shelves, but thefts still occur. I recommend Waterdeep and the North and Volo's Guide to Waterdeep. Places of Waterdeep (and Beyond) - Free download as PDF File (. A large building featuring a street-facing showroom with offices above it, and ample storage in the back part of the building on both floors as well as a practically cavernous cellars, these offices are the heart of the empire that is Castle Ward This central ward encompassed Mount Waterdeep and much of the government of the city. [2] Mount Castle Waterdeep. I know that travel times depend on the mode of transportation. City Guards can be found posted at Castle Waterdeep, Piergeron's Palace, the city walls, and its surrounding countryside. The church has strong ties to Houses A third passage leads to Skullport from the dungeons of Cas- tle Waterdeep. They occupied Dragonspear Castle and led a campaign against the Bhaalspawn that saved Baldur's Gate from the machinations of Sarevok. The great height of the castle walls makes such signs readily Rusella Varandal (Herald): Rusella's home and main offices as Falconfree are in the tallhouse along Waterdeep Way, just north of Castle Waterdeep in the Court of Gems neighborhood. Other than that, the festhalls are likely to have big multi person rooms where beds could be pushed together to form a giant bed suitable. It winds like a massive corkscrew into Under- mountain, bypassing the first two levels and going straight to the third. Many of the castles had strange wards that would either strengthen certain magic or negate it. Location: Castle Ward. A The Castle Ward is the heart and mind of Waterdeep, if not its soul. Among these citizens were celebrated retired adventurers such as Mirt the Waterdeep, also known as the City of Splendors or the Crown of the North,[11] was the most important and influential city in the North and perhaps in all Faerûn. The central ward of the city and home to much of the government of Waterdeep. Castle Waterdeep is a nigh-unassailable Courthouse - Waterdeep Dragon Heist [20x22] is unofficial Fan Content permitted under the Fan Content Policy. It encompassed Mount Waterdeep, Castle Waterdeep, and much of the government of the city, which included the Built in the Year of the Smoky Moon (1287 DR), the white marble Palace of Waterdeep, now commonly known as Piergeiron's Palace, still stands as a shining symbol of the Lords' Rule, unblemished by corruption. Traveler's tales portray it as a lawless, brawling place of drunks The Lady Dreaming was one of the colossal Walking Statues of Waterdeep located in the Castle Ward of Waterdeep on the far northern slope of Mount Waterdeep. Rich blue tapestries decorate the wood The Council of Waterdeep was a conciliary body formed in the 1480s DR,[note 1] tasked with meeting the rising threat the Cult of the Dragon posed to the people of the Sword Coast and the North. City Guard patrols also keeps watch on the roads leading from Waterdeep to Amphail, Daggerford, The Castle Ward, predictably, is where the center of government happens. The family had a villa in the Sea Ward, on the southwest corner of Delzorin Street and Diamond Street. Locations in the Castle Ward of Waterdeep Category page. It isn’t where Waterdeep’s rules reside, nor from where the city is governed. For example, children (and even some adults) hop on one foot when crossing Asmagh’s Alley in the Castle Ward Castle Waterdeep looks out over the city from its perch on the slopes of Mount Waterdeep. Waterdeep has long been a bastion of justice and the rule of law in the North (or at least has aspired to be such), thanks in large part to the followers of the Triad who have long played an illustrious role in the governance of the City of Splendors. (Southern Castle Ward) The Dragon's Head: Tavern (3c•3p) The Elfstone: Tavern (4c•4p). More Fandoms Fantasy; Advertisement Waterdeep Inhabitants • Locations • Organizations • Settlements • Roads • Mountains • Forests • Bodies of water • Items • Food and drink • Events • Maps • Images • Rulers • Sourcebooks Castle Waterdeep stands above the city on a great bluff that extends out from the mountain, its towers soaring hundreds of feet into the sky. It had a roughly hexagon-shaped, two-story main building with three-story towers at four of the six corners. This includes the Palace of Waterdeep, occupied by Piergeiron the Paladinson, and the residences of many prosperous Waterdhavians. The grand hall is open to the public and where Laurel most often resides. Mirt believed he may have lost family, friends, and neighbors—and even been left homeless—by hobgoblin raids, although Durnan himself would never speak on the subject. Its southern border was at Andamaar's Street and Trader's Way up to Shield Street, which Castle Ward Private Homes. They provide lore Castle Ward Clubs. Lazy Dragon: Inn (3c•3p•3a) A newly-established inn. The alley originated on the Street of Bells where it branched west to pass through a small neighborhood east of the High Road. XANATHARIAN OUTPOSTS. Cumulative Castle Ward building count: 2083. [1][2][3][4] Olmhazan's Jewels Undermountain was a multi-tiered dungeon, consisting of several inter-connected chambers and lairs located deep beneath the city of Waterdeep and its namesake mountain. Isometric poster map of Castle Waterdeep (from Forgotten Realms City System) City System isn’t “lore heavy” by any stretch. This ward was also a common place for retired adventurers such as Mirt the Moneylender to make their homes. Maps of Castle Waterdeep Category page. They were also enchanted with magic spells. Waterdeep City Map - Castle Ward is unofficial Fan Content permitted under the Fan Content Policy. [1] Eltorchul Academy The magic school of Lord Thesp Eltorchul. Aurora's Waterdeep Way Shop: Shop (Curios & Exotica). Personality []. [2] The North Ward was delimited by the walls of the City of the Dead to the southeast and the Trollwall to the east and north. ” Please ease the aching in my brain by letting me know that the second one here is a typo. Waterdeep's plushest inn with luxury in every detail, and well worth the expensive price. Sea Ward. This includes the Yawning Portal inn, and the WATERDEEP CASTLE WARD. Mount Waterdeep was the name of the mountain on and around which the city of Waterdeep was built. [1] Among these citizens were celebrated retired adventurers such as Mirt the Moneylender. [9][3] Despite its modest size and somewhat inflated sense of Map: Waterdeep. They bought hats, pets, and medicinal remedies of questionable quality, and the druid purchased a gemstone to cast awaken on the ranger's pet wolf. Scribd is the world's largest social reading and publishing site. Its hanging banners and heraldry were so massive they signaled diplomatic arrivals and ceremonial announcements to those even in the southern wards of the city. [1][2][3][4] Cat Alley was located in the central section of Waterdeep's Castle Ward. Castle Ward is the largest ward within the city, it contains Mount Waterdeep, the Castle itself, Piergeiron's Palace, and many of the barracks and other public buildings around them. It was on the north side of the road next door to the Jade Jug. It connected the High Road to the Street of Silks at the courtyard surrounding Ahghairon's Tower and the Palace of Waterdeep. Of course, you can do what you like with the spell, as it grants pretty broad discretion to the DM, but the spell is very particular in what happens to Castle Waterdeep stands above the city on a great bluff that extends out from the mountain, its towers soaring hundreds of feet into the sky. It contains ten large detailed color maps of the city of Waterdeep, with another map of the entire city, and another Daggerford was a small but consequential town located in the Delimbiyr Vale within the greater Sword Coast. Interior: A stone building with a slate roof, the Yawning Portal offers guest rooms on the three upper floors. At several points The Trades Ward was one of the seven wards of the city of Waterdeep. This mighty stronghold on top of Mount Waterdeep can be seen from nearly every corner of the city. Compendium - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist. These 'Five Factions'[7] included the league of city-states After several years of futile negotiations, the Thayans finally found a way around the restrictions. [1] The council was attended by delegates from five of the most influential and powerful factions of the west and the North. [2][14][12] While it was primarily a farming community, and considered by some to be a mere stopover, the town had great ambitions to grow and be seen as an alternative to their northern neighbor of Waterdeep. CASTLE WATERDEEP (C76) Waterdeep's great fortress is a thick-walled stronghold that broods over Castle Ward from the flanks of Mount Waterdeep. Lying within reach of Baldur's Gate, Waterdeep and Athkatla, the castle is built around a portal to Avernus, the first of the Nine Hells. The ground floor is divided into several sections, by function. The inn's cellars are rumored to connect to the city sewers Skullport, also known as the Port of Shadows, was a subterranean city located far below Waterdeep, within the 3rd level of Undermountain known as the Sargauth Level. Waterdeep, city of splendors, jewel of the north, trade hub of the sword coast, and one of the most prosperous cities in Spiral staicase from Castle Ward sewers. Waterdeep's temple to the God and Lord of all Smiths, Gond. [1][2][3] The shop was located on Waterdeep Way very close to its junction with the High Road. Inhabitants [] The Church of Tyr in Waterdeep was led by Hammer Lord Hykros Allumen. Castle Ward. Map showing the location of the Cassalanter Villa (labeled $48) circa 1372 DR. [1][2] They oversaw the regional economy,[12][13] maintained security,[14] performed diplomacy,[15] and held legal jurisdiction over the city[16] and exert their will over the surrounding lands for approximately Waterdeep Way was a main thoroughfare in the heart of the city of Waterdeep. The right arm and the left foot were broken up for building material and the . The castle was and is a redoubt of last defense should the city be attacked, but for The Castle Ward The Castle Ward of Waterdeep lies at the center of the city. During the Time of Troubles, in the Year of Shadows, 1358 DR; Midnight, Adon and the rest of their party teleported to the castle seeking out the second Tablet of Fate. Castle Waterdeep, the centre of governance, is located on the south-eastern edge of the mountain, whilst the mountain peak is the home of the city’s griffons. [2][1] The history of the Griffon Cavalry can perhaps be traced as far back as the second Trollwars (940 DR to 952 DR) when Here was located Castle Waterdeep, the place of government, as well as the Palace of Waterdeep (also known as Piergeiron's Palace), Lord Piergeiron's private residence, and Blackstaff Tower, the residence of the Archmage of Waterdeep. The castle was and is a redoubt of last defense should the city be attacked, but for According to Dragon Heist: Forgotten Tales (the official supplement by the authors of Waterdeep: Dragon Heist), Renaer lives in a “comfortable house on the corner of Mendever Street and Whim Street between the North Ward and the Sea Ward. BUT, this was printed with a mistaken 1 square = 20' which made the castle scaled for storm giants. City System includes extensive and detailed maps of the city of Waterdeep, and was intended to serve as a companion to Waterdeep and the North. Beneath the mountain was the notorious Undermountain. A large building featuring a street-facing showroom with offices above it, and ample storage in the back part of the building on both floors as well as a practically cavernous cellars, these offices are the heart of the empire that is Castle Waterdeep stands above the city on a great bluff that extends out from the mountain, its towers soaring hundreds of feet into the sky. In the Year of the Banner, 1368 DR, the aasimar known as the Shining Lady gathered an army of zealous warriors and mercenaries, calling it the Shining Crusade. You can help the Forgotten Realms Wiki by expanding it. [4] Ammakyl—A house of farmers and But there was a Castle Waterdeep detailed map you could use to estimate. Imprisonment in the dungeons of Castle Waterdeep (for a period of days or months depending on the seriousness of the crime) Fine (payable to the city The Halls of Justice was a temple of Tyr in the Castle Ward of Waterdeep. r/WaterdeepDragonHeist. The Yawning Portal was located on Rainrun Street in the upper part of Waterdeep's Castle Ward between Waterdeep Castle and Snail Street and close to Mount Waterdeep's eastern slope. The Griffon Cavalry was the air cavalry of the city of Waterdeep in the 13th, 14th, and 15th centuries DR. Bell Tower: A simple bell tower used to signal fires, attacks and calls for assembly at the Palace. Today, it is largely pacified and safe to traverse, although those with grudges against the Watch sometimes use it to display inflammatory graffiti and even uniformed effigies tormented in various creative ways. Dock Ward. I'd like to know the road distance and time from Waterdeep to Red Larch, then Red Larch to Triboar, the Triboar to Yartar. AlgoPostCard #4 - Neuschwanstein Castle (ImgID: 271975218; SpID: 271979667) - 50% Giveaway There are a few connections to Waterdeep from Skullport. axzmr jork srksk ehki hleu rtam mrkwsvq zvni rsq mfydeo