Eu4 qq ideas Then you white peace QQ, and repeat in five years. Regarding AQ and QQ, the safavids supported AQ vs QQ, then changed alleegiance once AQ won. It's very possible to be ahead by 2 technology tiers, and you want to be at least ahead by 1. Open comment sort options. The typical sweden starting ideas are inno + quality to stack the infantry combat ability, and inno helps sweden more than other European nations. Historically, the Sasanian Empire succeeded the Parthian Empire, and re-established the Persians as a major power in late antiquity alongside Military: Offensive ideas are for the most part better than Defensive, and they synergyize well with British national ideas. Mughal ideas would allow me to save a lot of monarch points, especially admin ones. It was the first time in an EU4 campaign that I picked the defensive idea first. All the way to Firenze. And qq start with Cav combat. It centers around improving your nation’s infrastructure, enhancing prosperity, and reducing costs. In single player you can succeed without military ideas. Mil ideas are almost always my third pick at the earliest because it's hard to keep up with tech for wars while investing in them. But I advocate you remove the development -20. A year ago, Persian ideas were considered top notch, behind only Mughal + generic Horde, and better than those in multiplayer. but having only heretical neighbors means with religious ideas you get 75% DEUS VULT CB on everyone. Persia’s great and all but QQ has pretty nice National ideas themselves and it’s probably better to form Persia as someone else that has lesser ideas but that’s just me. Log In / Sign Up; I stand by most of my ideas. In fact, EU4 has so many DLCs, It depends entirely on what type of game you’d like to play! For example, if you’d like to double down on Denmark’s strength in PU/Vassal management (Idea 1 and their special government type), you could look into some of the more Humanist ideas provide better synergy with national ideas ie. You have to do it. Since both nations can be formed within the first 5 years of the game they can’t be You can take horde ideas, form Mughals, take nobility ideas, and with the nobility privilege specific to the Mughals you can have an army of 100% cavalry (because you are Sunni). Investing into a full idea group can take a long time and Stop pulling words out from your ass. normally, only a bird mana idea fits the bill in beginning, since its the only tech you dont mind falling behind in for QQ. Take Aristocratic ideas. When speedrunning a world conquest infantry only and minimum cav for your horde is good. Aristocratic, infrastructure exploration then expansion. 2 52PCGAME论坛 3 非官方群组 3. A Defensive and Quantity ideas, or maybe Administrative or Aristocratic, I'm not sure. I have formed Persia with Ardabil very early before so I didn’t expect it to be so challenging with qq. If circassia is not horde tributary its quite easy conquer them and expand upward , vasalize gazi, declare on horde. It’s 1532. (2) Accept cultures. General remarks: ideas are listed in Diplo/Admin/Military order as (i) Military tech should be prioritized early on, (ii) Admin 7 unlocks the second idea group and should be rushed. I got 14 innovation so I wanted to maintain it. Eranshahr, also known as the Sasanian Empire, is a formable nation in the Persia region. You will form Prussia whose government has a -50% Governing Capacity. Everybody's happy. I'm playing wide and Ive conquered a big chunk of Northern Italy already. Hopefully you can make a move on the Mamluks before the Ottomans do if that's what you want to do but you do have to go through QQ or Najd first. later on you just have to look at what your ruler and heir generate the most of, so you can in parallel both unlock ideas and still keep up on tech Go to eu4 r/eu4. But after the recent rework, I think the QQ ideas are also pretty good. The Infrastructure ideas are a new addition to the EU4 ideas groups. Once you conquer East Asia, you'll also get the Choson One achievement. Humanist-Quantity synergies well with national ideas and the policy they unlock works really well with national ideas. Declare and defeat Ajam. Reply reply Persia is like Manchu, you can unite really quickly early like this and you become an empire, and it's amazing the cultural union with the Iranian cultural group, converting things with Persia isn't hard, you're in a good position: . I feel like the Eranshahr ideas should be at least on par with the Persian ideas, maybe even a little stronger considering they are their own religion meaning they’ll be disliked. Explo was taken just to reach India across Africa and to start expanding in there. So definitely go Religious. The problem is I’m fairly diplomatically . Ardabil start tips (at least for me so far, have had games where I can beat Ajam and QQ 2v1 in the beginning but obviously much harder, ideally you are only facing one at a time). They have 115% discipline to my 100% They have 4. A place Ottomans cripple themselves too often by allying AQ/QQ 1100 hours in and can't play EU4 any more because I Forming Persia as QQ is fun - QQ ideas give you excellent generals, and the Persian gov form basically gives you Religious Ideas for free. Trade ideas is a good option, but later on when you've done a lot more Conquest east and have a lot of trade to funnel into your territory. As players purchase ideas, they will unlock national ideas as well, one for every Ayyubid Ideas seems OP. 333K subscribers in the eu4 community. ) Policies are a set of bonuses unlocked by completing idea groups. I believe you can form Mughals for the permanent claims but choose to keep your starting ideas. QQ has actually nothing that makes their units stronger. Take Horde ideas and then switch governments to monarchy so you can form Poland. and then form Japan, which comes with a +10% ship durability bonus to help you get Turtles All the Way Down. Quantity ideas can be very powerful, but money is very easily translated into So I did my first playthrough as AQ; the AQ mission tree is pretty good, nothing to write home about but you get amazing ideas and a lot of claims that sort of naturally feed into Persia and Persia's mission tree (which so far seem bonkers); if you complete AQ's claims you basically start with having a huge chunk of the Persia mission tree complete and just get spammed 互联网上由Paradox Interactive或粉丝建立的欧陆风云4交流平台。 目录 1 官方 2 非官方论坛 2. Never did I say its hard to use. when you are done with otto alliance, you will have taken everything he can eat, he will not have expanded a single province, he will have bunch of loans from fighting qq, you will be almost as strong as him, from there you can either ignore otto and keep getting stronger and attack him when you have a good opportunity, or you can dow him right away take some loans and kill Abusing the Ottomans as much as possible seems prudent. restrictions, and ideas! Members Online. Imo you want to stack dev cost modifiers from ideas/your country with polocies and also take colonial ideas. Yeah qq can have 3 star general very early. Top. I think the absolute worst is Naval. The good thing is that you will prevent Ottomans from blobbing in the South by using them, so they will only expand in Europe and maybe in Crimea. It's like taking military ideas as Prussia. New Avalible because of Montferat’s ideas Pirate Italy : starting as Genoa or aragon, release and play as one of the meditreanean islands, It's EU4 in a D&D world. For WC, Mughal ideas are better. The problem with horde ideas is if you take them early, you are delaying the other far superior ideas. These are shared by multiple nations simultaneously. It is cost efficient up until the point you get horde ideas which you should. This helps a lot with stability. 4 morale to my 4. I dont remember having to do anything with my government to form Persia. Getting the start is basically pure luck. Offensive 73 votes, 17 comments. They won a few battles and conquered the territory, so it was not decadence, but military prowess. 350K subscribers in the eu4 community. Each country starts with national traditions, two bonuses that define the history and heritage of the country. Also recommend me the ideas and policies to take with one nation or the other. If you desire the flavor of playing Persia (they have unique events that QQ or whoever else forms them don't have), if you prefer the Persian ideas to the horde ones, etc. New nations, mission trees, geography, lore, mechanics. I sit between Ottomans, Mamluke, and Timurid with all vassel annexed. Best. Just like with maritime ideas (see above), the problem is probably the game's focus on land battles, and even though naval dominance and blockades can give winner large amounts of war score, ultimately, wars are decided on land. My opening moves were: (1) Flip to Sunni. I couldn’t eat much Timmy land due to ae. Feel free to deviate from this recommendation (I frequently open with Admin ideas myself), but this standardizes the formatting slightly. The early expansion is okay. Members Online. Ajam starts Sunni, so you can easily ally Otto, you're fairly strong (you can take on the QQ if they do the crazy and DOW on you, that they will probably do), you Go to eu4 r/eu4. Persia gives me a lot of free land from Timmies that I don't have to core. I prefer picking a military idea second, though you should always prioritize staying on the same military tech level as everyone else over ideas, so (IMO) your choices are Quantity or Defensive. It's about how you want the Honestly, I would have gone ahead and picked QQ ideas instantly if not for the 5% discipline exclusive to Persia, which I'm really torn over due to how useful discipline is in late game. Expand user menu Open settings menu. You won't get much from trade early game, so I don't think trade ideas are a huge priority. 8 They’re ideas admin/quality/quantity My ideas diplo/quality/econ. My following points are from an ultra wide world conquest type playstyles which hordes are suited for the best. In my opinion, coalitions are the biggest limiter of Byzantium runs, so I try to stack Improve Relations as a first priority (Diplo ideas, that icon, advisor, 100 prestige). So definitely take Admin ideas. ) The one you meant is the Iranian culture specific reform. As a nation develops technologically, it unlocks the ability to gain additional idea groups. I would probably suggest something like he has done. With a 20% fort efficiency consult, I have up to 85% fort efficiency in the mountains region. So I'm not sure which one should I pick. I switched to Sunni right off the bat and that helped out my unrest and helped me ally the Ottomans. A Be threatened (ergo go to diplo screen for qara qonylu and select threatened) and try to ally qq enemies as qq usually doesn't get allies so is good first war expansion Take Quantity ideas and that will fix your manpower. A lot of people group Maritime and Naval together, but Naval is WAY worse than Maritime. Note that you also don't really want Manchu ideas if you intend to form Qing, as while the former are better than your starting ideas, Jianzhou These ideas pretty much locks you in for the first 4~5 idea groups. If it's a fun campaign, then take quality for an army boost. Though since Russia accumulates so many trade companies, Idk if trade is even worth since you'll get a lot of merchants thru those trade companies. Ajam and QQ are mid at best In this video, I'm going to show you how to do the Qara Qoyunlu in to Persia in the EU4 game, using my guide as a reference. more tolerance of heathens or years of separatism . New comments cannot be posted and votes cannot be cast. Horde ideas are not bad so long as you understand it is a half military idea group, half admin diplo idea group. Not on par with qq and aq. Idk about meta but it found it an interesting choice when playing berber nations because the three North African trade nodes inexplicably don’t connect to each other, and most of those nations get pretty good privateer efficiency bonuses. For the ideas of individual countries, see national ideas. This idea group is best suited for nations Maritime is essentially quantity ideas for your navy, it’s actually sort of useful if you want to privateer the shit out of people. By tearing down the empires that defile the memory of the Seljuk dynasty we can restore the Sultanate that once was. I'll be out probably a thousand or more admin points, and my average autonomy will be awful, but I should be fine until I take admin ideas next. Unlocking the New countries get new ideas, and often new modifiers, leaving the old ones in the shadow. Depending on the luck, you can also get Dulkadir, Ramazan, and Karaman clay without them breaking. Manchu for example have national ideas that give +2 shock pips on generals. They’re at 250k force limit rn, I’m at 90k. For the generic 'National ideas' set, see Generic ideas. A place to share content, Which ideas should I choose as Poland in the new update? Question Archived post. Every guide I've seen has chosen different idea groups. Since there are 7 administrative, 7 diplomatic, and 11 military idea groups, there are 7 * 7 + 7 * 11 + 7 * 11 = 203 different policies. Qing got much better ideas, and is much better for unifying China. If you want, you can ally Ajam’s usual Allies before they do so they will be left with nobody as their ally when war comes. The initial wait for 190 relations with Bitlis and Karabach is Europa Universalis IV is a grand strategy wargame developed by Paradox Development Studio and published by Paradox Interactive. If you're playing the EU4 game an I already picked innovative ideas first since I fought Switzerland and Ferrara early on with humiliation CB and Show Strength gave me enough mana to tech up super fast. 35, and I notice a lot has changed about Ideas, in particular: 3 completely new idea groups! (Are they any good?) In my game, I'm also trying a few different things, like for possibly the first time in my life, I've taken Espionage Ideas, and I'm not disappointed at all. One opened with Aristocratic > Infrastructure > Divine (from gov reforms) to get the dev cost reduction and play skyscraper tall. What are good ideas to choose as Mamluks? I usually go with offensive. On the other hand, QQ already has 10% core creation cost reduction. Also Has completed Innovative Ideas; Gains at least 12 diplomatic power per month; Qara Qoyunlu. Quality or Administrative: If you are going to blob like crazy, then take administrative. Both of them give you Annexation cost reduction policy with Influence ideas so you can annex vassals and PUs faster. These strengths or bonuses are called national traditions, national ideas, and a national ambition. You can play humans, elves, dwarves, orcs and a lot of other races. Reply For idea group ideas, see Idea group. Failing that I'll go after Muscovy again in a few years and make them spit out Perm. Honestly, I would have gone ahead and picked QQ ideas instantly if not for the 5% discipline exclusive to Persia, which I'm really torn over due to how useful discipline is in late game. I'm wondering what idea groups to choose. r/eu4. If it's bad the ideas will get adjusted at some point though, and here suggestions on Start the game in year of 1453, QQ has nice boost in terms of land. Share Sort by: Best. Usually can get you a decent start and works I would say at least 50% of the time, although better generals help. I went with trade in one attempt and I thought about going with espionage in another. Kebab is breathing down your neck, which is scary, but basically if you can form Persia before they attack you, you won't have a problem. I full stated almost all of the Persian culture group (and Turkish, which changes to 'Turkoman' from the QQ missions, which is part of the Persian culture group). Also, I'm pretty inexperienced with EU4. This might still be my best option. Advancing within an idea group is done sequentially and each unlocked idea enhances a particular aspect of the nation. Eating Shirvan , mushasa and opportunistically eating Ajam. The fact is you’re nearby the nation that has the most wool if I’m not mistaken (Timurids) so just focus on taking all of the wool from them and you will quickly get it. A place to share content, Forgot about the new QQ ideas. If you're quick about it, you should have the riches required to spawn Manufacturing before 1655 for the Made in Japan achievement. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. The game allowed Do I keep QQ ideas? How can I speed up their decadence? I feel it’s a matter of time before they’re simply too numerous to deal with. I'm in two minds if I should form Persia or stay as QQ. 2 mod制作与交流 3. Using mamluks and Ajam to eat up QQ and AQ got eaten up in my first war. It was released for the PC on Windows, A look at the national ideas major powers in the Indian subcontinent: Ayutthaya, Viyanagar, and the Indian Sultanates: 2013-07-05 37: now if shirvan is rivaling you Ajam wont accept alliance. For combat, QQ is better. I can’t answer based on your specific categories, just give an answer on the best custom ideas for generally maximising expansion. So we have 3 ideas, which you should definitely take I am currently doing a world conquest as Byzantium and so far, the ideas feel perfect: Diplomatic: Mostly for the Improve Relations and more diplomats. Reply reply Khwarwar I just updated to 1. It represents a Persia that has returned to its Zoroastrian roots in emulation of the Achaemenid and Sasanian empires of antiquity. I would take offensive in the first three available groups, if not the first two. It will boost ur income a bit late game tho. In an early attempt I went with religious which was great for manpower and converting the Copts, as without religious ideas it's very difficult to convert them. 1 贴吧 2. 4 其他交流向 3. I was wondering yesterday in my Italy campaign why mega-QQ had nothing but 3-star generals on all their stacks r/eu4 A chip A close button. It may mean delaying the invasion a few months but it’s worth it. ideas and access to the Legacy of the Seljuk gov reform. Get app Get the Reddit app Log In Log in to Reddit. These ideas are based around taking more land, coring it cheaper, and having less rebels afterwards. That being said I think military ideas are great provided you’re not going for a world conquest or ultra blobbing run. Differents strats i use, are the forts to beat big armys, especially the hisn kayfa and ilam one. Let us unite the Beys under our banner and bring destruction upon those that would dream themselves our Gain aq qoyunlu lands to, expans into anatolia early . In competitive EU4 mp quantity > economic > quality is the meta. . A place to share content, ask questions and/or talk about the grand strategy game And Persia has pretty good military ideas to work off of. 6 国外第三方 官方 P社官方互动社区: Paradox Interactive 论坛 发布开发者日志等官方声明 Twitch channel 在 With only 8 Ideas to pick from, it might seem daunting, however, with this list, you'll be able to see which Ideas Both cosmetic ones, as well as ones that add in new and exciting features. Then the others are just standard optimal ideas for non hordes. Also Release Armenia after you annex samtske, they have cores on QQ. For the practical guide on idea groups, with analysis and recommendations, see Idea groups guide. Unless I am mistaken, Turtles All the Way Down Install with this link and receive 10 Royal Recruit tickets after completing Level 2-8. This is not QQ is a very interesting country in the new dlc king of kings. Reply reply More posts you may like r/eu4. Gets the “The Maragheh Observatory” event; Patronize Arts and Literature I'm considering a run going for "Baa Baa Black Sheep" as Qara Qoyunlu. Ibadi is better than Shia, but hard to attain and not worth the hassle as QQ imo at least QQ's mission to let you form Persia requires that you own all of Persia and Khorasan regions which is kind of excessive IMO, but it gave me plenty of time to finish its mission tree before changing to Persia. Europa Universalis IV (abbreviated EU4 or EUIV) is a grand strategy computer game created by Paradox Development Studio and published by Paradox Interactive. I later went back to Shia after I formed Persia and having Religious ideas (you also get events that will help you switch back). Go to eu4 r/eu4. 3 up粉丝会 3. Otherwise go Qing ASAP. I'm wondering, is this an achievement that requires me to stay as QQ? Or is this one where I can form Persia and still Each idea group consists of 7 ideas. 49 votes, 13 comments. Not the huge 25% from Mughals, but still. -good military traditions and Islamic school focused on cavalry (ideas are almost irrelevant since you will be forming Persia anyways) -cores in neighboring Ajam -mountain forts for optimized warfare -none of your neighbors are super strong, like the ottos, mamluks or Russians. For the idea groups linked to Policies, see Policies. DoW on QQ, let the Turk do the work on a promise of land, and separate peace each of QQ's allies for annexation or vassalization. While QQ has the awesome Horde ideas with mil benefits, which will give me big advantage QQ is easier because of better starting position and larger army , also better diplomacy than AQ , but I think AQ has much better ideas and if you can fight thriugh the early game , should be the more interesting (ck3 - eu4 - vic3) 7. 356K subscribers in the eu4 community. You will go Protestant/Reformed as its a requirement for Prussia. administrative and diplomatic, administrative and military, or diplomatic and military) unlocks a policy. If you want to expand into the ottomans, even all the way into the Levant, I would recommend Admin ideas for cheaper coring but especially for the increased governing cap. Personally I think Defensive trumps Quantity in a lot of cases, even more so this patch. Allying Mushasha helps prevent QQ from attacking. Each possible pair of ideas from different types (i. Which ideas are the best for Persia and in which order? Archived post. Better players can probably get it to work no matter 69 votes, 16 comments. Then you can reform to a Theocracy or Republic, culture switch to a culture with Maratha, return to a Monarchy so you keep the Mughals' government reforms, and have the extra discipline of the Maratha too. 1 汉化与wiki工作组 3. So I’m trying to get this is Persia achievement. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Diplo, Admin, Offensive, Humanist. I just had a very successful QQ game. I forget what its called. The Sultanate of Rum and the Seljuk Empire are a different entity; Rum seceded from the Seljuk Empire itself six years after the Battle of Manzikert. I would like to hear your ideas for what Zoroastrian Persia should have in its ideas though. Main article: National ideas Group national ideas [edit | edit source]. If u want a vassal heavy run, id reccomend influence and maybe diplo if you want to become emperor, although if sweden flips protestant it can become emperor automatically if you win the league war. EU4 does not represent battle upsets so well, so without events, ardabil now would never normally form persia. (If there were some, I apologize as I must have missed it. You will likely want trade and some good mil ideas also. For the ideas , I don't think you need defensive at all, I would go first Eco or offensive Each country has a unique set of strengths that make it different from most or all other countries. I also have 90 absolutism and admin. Combat Ability step 6: Since you are no longer a Horde, you will have the ability to take aristocratic ideas on top of the Horde Ideas you already possess. 5 STEAM 3. It's kind of dicey to fight qq the first time as timurid ( interestingly Timmy doesn't have strong military ideas. e. There is a Suez province in Sinai peninsula area but since it's held by the Mamluks, it is called by its Egyptian name. There isn't much trade to be had and you don't have much trade power or 欧陆风云4包装图 欧陆风云4 (常缩写为EU4或欧陆4)是一款由Paradox Development Studio制作,Paradox Interactive发行的大战略游戏。游戏于2013年8月13日在PC平台Windows、OS X和Linux三系统同时发售。 游戏大部分设定都基于欧洲早期探索并殖民新世界的历史时期。游戏始于百年战争的末期和拜占庭帝国的衰亡,延至 From the Dev Diary on Persia/Eranshahr there was this line: " As for the ideas, they are still WIP. The 4 apocalyptic ideas for hordes are diplo, admin, humanist and offensive. I have been waiting to see other people's ideas, yet I have not seen any suggestions. I think it's better to have AQ/QQ-formed Persia to have another distinct Seljuk tag that has its own nat. Osman doesn't mind, since they only expect a slice of the pie from the warleader. On the continent I was somehow controlling agro expansion with only 3 diplomats before diplo ideas were completed Let's see. At this point I think I'm just waiting for somebody to kick off a giant clusterf--- of a war. 355K subscribers in the eu4 community. Polish Ideas will grant +33% Cav. I agree that Persia's ideas are on the lame side, I dunno why Paradox made them suck so much, but they aren't the worst in the game either. Maritime is a Diplo idea set, whereas Naval is Mil, so you’re sacrificing mana that could have been spent on stuff like boosting trade or getting more diplomats rather than mana that could have been spent on buffing your military in order to win wars against scarier This guide is meant for single player. You just conquer to that region and core normally. I took Baluchistan, then one of the Indian minors near Delhi, What ideas should I take as mamluks? Question Doing a mamluk game and have just reached admin tech 5, r/eu4. 😉 ". It's all subjective I guess. My latest Angevin run was Explo -> Admin -> Diplo. This will ensure one Rare Hero for your journey in Ace Defender: http Despite naval ideas being strong, this group is probably the least popular one in EU4. A Once you do, expand east into QQ, Caucasia, and minors, and go for Persia. For the ideas of American natives, see native ideas. Apart from that, just play extremely aggressively, attack everybody who shows any sign of weakness, run a complete wartime economy until you have at least 10 provinces. (Typical Ajam Allies can be Nogai, Shirvan, Mushasha). They were slow eating Novgorod so they took religious ideas first. You are playing in the HRE, so definitely take Diplomatic. This is assuming you pick horde government type the entirety of the EU4 part of my mega campaign! (ck3 - eu4 - vic3) 7. 35 with Domination. I'm checking out what playing Japan is like in 1. There are adventurers and battlemages. Reply QQ (my ally) gave me back some cores in their war with Ajam, and this reduced Ajam to an OPM. This community wiki's goal is to be a repository of Europa Universalis IV related knowledge, useful for both new and experienced players and for modders. Get an alliance with QQ before you start the Ajam reconquest. So early game it can stack wipe easily. QQ is allied with Otto and Kazan. They will carry you against QQ without taking anything, and eventually you can call them against the Mamluks as well. If you need more firepower later in the game take Quality. 324K subscribers in the eu4 community. You could also consider taking influence here pretty early since there are a ton of plays you can make with core feeding to vassals in this particular region if you wish to minimize AE with Muslim nations. ezq maz mtavhq rflppgvf elhyq efiq zywy fsej mseqnej velncm cuqyblt yvyleq nsjm mqb roxdjw