Factorio electric energy interface. Its a "cheat only" object for testing.

 

Factorio electric energy interface /c game. com | Forums | Wiki | Mod Portal | API Docs. Electric Energy interface -> [R/W] overall_satisfaction. The wiki must grow! If you want better and up to date information, consider contributing to the wiki This is a complete listing of all the vanilla prototype's internal names under their prototype types. classmethod dump_format → dict . 17. Show all regular dependencies (Excludes hidden optional dependencies and dependant mods that have >100 dependencies) There is a pink accumulator (electric energy interface) in the editor inventory, you can click it to configure how much power is should drain (or produce) among other settings. It indeed generates electricity but it doesn't have "Generates electricity" label in its description for some reason. If an electric-energy-interface is set up to produce power, then it will also show on the Consumption side as draining 0W. player. One drains energy from the electric grid, and the other generates the same amount of energy into a The majority of machines in Factorio consume electricity. Useful for modding in energy consumers/producers. 0. also can't even ♥♥♥♥♥♥♥ test your setup because there's no way to artificially load the electric grid. Has a maximum belt speed of 15 /s. Post by Hermios » Sun Jan 01, 2017 11:46 am. The Buffer must be set Just place a fresh new Electric Energy Interface and it should supply power (500 GW by default). Cheats Mod tag: Cheats Factorio version: 0. There are 3 possible options that can be used to generate power, the electric-energy-interface, solar panels and accumulators, and nuclear power. Very helpful. 7 posts • Page 1 of 1. Factorio mod that adds the electric-energy-interface as a cheap craftable item early-game for easy power Resources Factorio includes a fully featured map editor. Internal name electric-energy-distribution-2 Required technologies 1. adds the electric energy interface from the base game Content Mod category: Content The easiest way would be, to spawn a cheaty energy source (/c game. Inherits from EntityWithOwnerPrototype « EntityWithHealthPrototype « EntityPrototype « PrototypeBase Factorio Forums. 4] Electric Energy Interface tooltip for generators Post by PFQNiet » Fri Dec 04, 2020 11:55 am I love the addition of the power consumption details to electric energy interface tooltips. Electric energy interface secondary drain Same priority as electric_energy_interface class ElectricEnergyInterface (name: str = 'electric-energy-interface', ** kwargs: dict) . Could that please be adjusted? Factorio Forums. Jump to navigation Jump to search. 67K users. Entity with electric energy source with that can have some of its values changed runtime. This one should always be full. 10, click here. th The electric energy interface is available free from the start. What I want to do: Have an electric-energy-interface in my map and set the properties as I like ie unlimited power without having to enable a mod. insert"electric-energy-interface" are a godsend to me now, and was wondering if anyone knew any others, or a place with all of the secret item names in a nice list. by cpt_dreamchaser. In theory it should be achievable by using a hidden-e Hi I created an entity based on electric-energy-interface. So, my first question I created an entity based on electric-energy-interface. I love the addition of the power consumption details to electric energy interface tooltips. I'm back again :p My electric-energy-interface generator entity now shows the following information: Power output: 200MW Energy capacity: 3. Inherits from EntityWithOwnerPrototype « EntityWithHealthPrototype « EntityPrototype « PrototypeBase Factorio. The idea is to add a basically infinite accumulator for an enemy force I can store store energy overproduction from the early game to be able to use it when in need, without having the ability to change the interface parameters to like make it produce energy. how this thing work i cannot understand, i tried to make some simple test outpost but this thing struggle to power even 1 laser turret, then i tried to use more "energy interface" but it doesn't work either An electric-energy-interface configured as follows to mimic a generic leccy-eating machine doesn't give the same needed info in the tooltip as other electric Factorio. I got no success trying to configure energy_source of my primary entity (it's runtime properties don't get changed by values I put in the prototype), so I added an external entity with type = "electric-energy-interface" with a power Creating an electric network containing an electric energy interface and regular accumulators seems to "disable" accumulator behavior. Infinte chests and loaders would typically be from the factorio map editor. Open comment sort options. Sort by: Best. Further documentation on the types and how they inherit properties can be found in the Prototype documentation. You can edit the “Electric Energy Interface” Settings by clicking on it. Quick links. Copy link. 1 Downloaded by: 2. Useful for modding in energy Creating an electric network containing an electric energy interface and regular accumulators seems to "disable" accumulator behavior. From other mods: Sort by dependency type Commands like /c game. Electric energy distribution 2 (research) Edit: Cost 45. So, my first question may be : Why cannot I change this value? More globally, can someone explain precisely (ideally with examples) what the different parameters are for? I mean, what are - "energy_per_tick" The only real access to the power network is to artificially supply or drain electricity using an Electric Energy Interface (henceforth called EEI), but that doesn’t change how the power is transferred. com . Community-run subreddit for the game Factorio made by Wube Software. Hi I created an entity Request: - open GUI when an electric-energy-interface entity is selected - electric-energy-interface entity can provide circuit signal about the amount of it Place to ask discuss and request the modding support of Factorio. You'll see 2 bars at the top, and those are the most important ones. For fluids you can produce barrels and then use an assembler. www. Please reload the page and try again. 16 - 1. I created an entity based on electric-energy-interface. Than if I were to pick the "electric energy interface" up the accumulator will begin to receive a charge. Factorio. There are two aspects to a machine's energy use. Lane splitter: lane-splitter: 1x1: 170: All: 0%: Can be used to move items to either side of a belt. If you have a loader mod, you can also use the infinity chest to create/destroy compressed belts. I usually just dump a heap of solar for power but noticed on the Production Challenge scenario there is a electric-energy-interface providing power. 01K. For part 1 of this test we will look at the I have created an entity that does not typically require power. Play a game where you dont have to worry about energy. insert{name="electric-energy-interface"} /c game. concept of electric energy interface. Lab Tiles and Global Electric Network ElectricEnergyInterfacePrototype 'electric-energy-interface' Entity with electric energy source with that can have some of its values changed runtime. You can customize the keys via Settings menu → Controls → Toggle chat (and Lua console). For items there is the ininity chest, you can tick "remove unfiltered items" and it will remove, as the name implies, unfiltered items. I'm an admin over at https://wiki. Place to get help with not working mods / modding interface. Have to build a real Under the hood I believe the interface (and possibly the Factorio electrical system as a whole) only operates using joules but since it updates every tick you electrical-energy-interface is used in the trains tutorial so that inserters can be given power while abstracting away the details of what the power is. ownlyme wrote: Tue Jun 18, 2019 7:03 am to be able to simply set the power output like on the electric-energy-interface. Showing 1 - 2 of 2 comments The author of this thread has indicated that this post answers the original topic. You could build the required solarpanels + accumulators and put them in a chest, so it won't be too cheaty. 1 Hi I created an entity based on electric-energy-interface. com. 4 years ago. Log in. Set Energy expenditure from Energy Sources by right-clicking with the Mouse. 100: Prototype type technology. com | Forums | Wiki | Mod Portal | API Docs 373K subscribers in the factorio community. 1 5. How to change energy input/ output? png optimisation Now say all I do is connect one "electric energy interface" and all of a sudden the accumulator just stops receiving a charge but has no problem outputting it's current charge when needed than is stuck at 0% charge. - open GUI when an electric-energy-interface entity is selected - electric-energy-interface entity can provide circuit signal about the amount of its stored energy - just like the behaviors of accumulator Since the example shows that electric-energy-interface can be used as an accumulator, so I guess these requests are fair? electric_energy_interface class ElectricEnergyInterface (name: str = 'electric-energy-interface', ** kwargs: dict) . Effects Electric energy distribution 2 grants access to the substation, an advanced type of power pole with Factorio Version 0. Not sure if it is used anywhere The transformer has two hidden electric-energy-interface entities inside. You will find a new tab in your character's crafting menu on the far right where you will be able to find the new building that Now we have Unlimited Electricity on our new sandbox map. Modding Discussions. Request: - open GUI when an electric-energy-interface entity is selected - electric-energy-interface entity can provide circuit signal about the amount of it I have made a fixed sized sandbox test area. So, my first question may be : Why cannot I change this value? More globally, can someone explain precisely (ideally with examples) what the different parameters are for? I mean, what are - "energy_per_tick" Things that we don't consider worth fixing at this moment. The idea is to add a basically infinite accumulator for an enemy forc Got a little confused with "electric-energy-interface" Post by Byzzee » Tue Mar 12, 2024 8:27 am. However, EEIs that produce power are also shown as "Consumes electricity. electric_input_flow_limit field (before we do anything) received is the same as 1_energy, but at a different place in the code; capacity is the total energy capacity of all batteries in the users power armor equipment grid; requested is how much energy we requested from the shadow entity the last time we updated. Add an infinite electric generator, the electric energy interface, available to craft from the start. Limiting the electric energy interface to produce and store less energy than needed by consumers should make the consumer draw power from accumulators, this seems to happen without decrease the accumulated charge. So, my first question Heat Interface produce or drain heat; Electric Energy Interface produces or drains energy at accumulator priority; Player Port placable respawn point for players Due to the way electric priority is coded electric interfaces for higher priorities had to be dedicated sources and drains. 0. Consumption - How much of your network's electricity demand is being filled. eradicator Smart Inserter Posts: 5205 Joined: Tue Jul 12, 2016 9:03 am. Don't worry if this one isn't at full! /c game. The server responded with some incomprehensible gibberish, maybe a new babel fish is needed. . Once a loader is placed it can be rotated so it becomes an express unloader. Post by eradicator » Hi there, i try to make an entity to consume energy from the electric network which by default doesn't. Conversely, an interface that consumes power shows as "producing" 0W in the graph. The target temperature property (or if you have to remove that, the "max_temperature" property) might also be useful, if i imagine other use cases. enabled=true adding the loaders to your inventory still works. To solve this I have created an electric-energy-interface entity that is invisible, but how do I make my original entity show that it needs power and the power state when I hover over it? I created an entity based on electric-energy-interface. 33MJ Add Electric Interface - Factorio Mods Hi Use the Electric Energy Interface (looks like a purple tinted accumulator) to generate all the power you need. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews ["electric-energy-interface"]. Contributions. Inherits from EntityWithOwnerPrototype « EntityWithHealthPrototype « EntityPrototype « Prototype « PrototypeBase changelog wrote: Added a new entity type "electric-energy-interface" that can consume, produce, and accept energy while also allowing all of its electric network parameters to be configured runtime. Ickis Burner Inserter Posts: 13 Joined: Mon Nov 19, 2018 12:31 pm. insert{name="electric-energy-interface"}). Post by Ickis » Sat Nov 14, 2020 11:20 am End Game Infinite Energy. 77] Electric Energy Interface consumption broke Post by Loewchen » Sat Jan 04, 2020 3:10 pm Squelch wrote: Sat Jan 04, 2020 2:51 pm Another observation, and possibly related - The EEI is unable to charge empty accumulators, but can still supply electricity to normal consumers. Hi I created an entity Place to get help with not working mods / modding interface. For a full serialization of Factorio's data. Simple example of ElectricEnergyInterface. There is a testing item called electric-energy-interface which is a producer but I can't find the opposite. Put an infinity chest after it to accept all the Adds the electric-energy-interface as a cheap craftable item early-game for easy power. archdruidardanos Burner Inserter Posts: 6 Joined: Tue Apr 11, 2017 12:02 am Entity with electric energy source with that can have some of its values changed runtime. 9 posts • Page 1 of 1 ♥♥♥♥ fluid system so the only reasonable way to supply water to large nuclear plants is by placing it directly on top of a lake with offshore pumps directly into the heat exchangers. PFQNiet Filter Inserter Post by PFQNiet » Tue Dec 15, 2020 12:17 pm. insert{name="electric-energy-interface"} There are several god-mode items available: infinity-chest infinity-pipe electric-energy-interface heat-interface Im trying to place a electric-energy-interface from the console and set its parameters. 1. They function as temporary energy reservoirs, facilitating the conversion and flow of electrical current. Returns I recommend to make a copy of your factorio -folder and modify files of copied version. 16. In Factorio there is a variety of things you can build a factory for, and some complex items would take a great deal of time to put all Browse thousands of items and recipes in all of the mods of Factorio. Factorio Forums. 70 active editors (of 5,349 registered) are currently maintaining 4,665 articles and 1,850 images. factorio. Don't request mods here. more This mod: Sort by position in the mods dependency list. I need an energy black hole and I really like to stick to vanilla because mods tend to break with The server responded with some incomprehensible gibberish, maybe a new babel fish is needed. Content Mod category: Content Mods introducing new content into the game. Crafting one coal to the Unlimited Power. I have an electric-energy-interface entity that I'm writing that has a three layer animation, but the animation is stuck at the first frame. So, my first question may be : Why cannot I change this value? More globally, can someone explain precisely (ideally with examples) what the different parameters are for? I mean, what are - "energy_per_tick" Add an infinite electric generator, the electric energy interface, available free from the start. Warning, the above link contains 20 MB of text and may About. Dumps a JSON-serializable representation of the Entity’s exports dictionary, primarily for user interpretation. Bases: Entity An entity that interfaces with an electrical grid. You can get a "creative mode" map with infinite sources, instant builds and some god-mode features using just a couple of cheats, so did I. 1_flow is the shadow. Wiki; Active topics; FAQ; Board index. This does not impact performance in any appreciable way. Find the “Electric Energy Interface” Place the “Electric Energy Interface” anywhere on the map; Close the Map Editor by entering the /editor command again on the Console; Now we have Unlimited Electricity on our new sandbox map. Hi I created an entity An electric-energy-interface configured as follows to mimic a generic leccy-eating machine doesn't give the same needed info in the tooltip as other electric Factorio. As I understand it, the EEI is an Accumulator which has the ability to both fill itself with power (Power Production), and act as a power consumer (Power Usage). Everything is connected to an Electric energy interface that produces infinite energy. Skip to main content. 1. insert("infinity-chest") and /c game. Production - How much electricity your network is producing. 1 post • Page 1 of 1. Developer Even though a mod that simulates realistic electricity won’t ever be nearly as performant as the vanilla Factorio electricity adds the electric energy interface from the base game Content Mod category: Content Hi I created an entity based on electric-energy-interface. The Question . So, my first question may be : Why cannot I change this value? More globally, can someone explain precisely (ideally with examples) what the different parameters are for? I mean, what are - "energy_per_tick" Hi, dear community! In a mod I develop there is a machine type = "assembling-machine" that periodically performs some task using electric energy. Open the console For instance, here's a stack of the god-mode energy system interface: /c game. Re: [0. -So why some items appear like this? Is this a bug? Question Share Add a Comment. Returns From Official Factorio Wiki. This is the key located to the left of the 1 key, above Tab. Having solar does consume a good chunk of RAM. End Game Infinite Energy. insert{name="electric-energy-interface", count=50} Building a simple version. It uses "electric-energy-interface" type because wind turbine isn't supposeed to have any input or output slots in it, from the game's point of view it just generates electric energy out of nowhere. Here is the spec Factorio version: 1. 4 posts • Page 1 of 1. raw with the Space Age mod active as of 2. The console display can be toggled with the GRAVE key (`). how do I add a (dis-)charge animation to electric-energy-interface entity types similar to the accumulator? My goal is not to add a whole animation, but to simply change the sprite when the electric energy interface is outputting power to [Twinsen][1. Max consumption: 200MW" when in fact it consumes no power and generates 200MW. Modding help 5 posts • Page 1 of 1. Hermios Long Handed Inserter Posts: 77 Joined: Sat Aug 13, 2016 2:57 pm. Its a "cheat only" object for testing. Batteries are integral constituents of accumulators. Energy consumption – The energy consumed by the machine while it is actively carrying out a process (crafting an item, moving an can someone explain these values to me for the electric energy interface prototype? how to get target output, and load? i can't make heads or tails of it. Hello there, I'am making a Factorio mod, that adds some ecology stuff including wind turbines and air filtering entities and got some problems here: And from that the Electric Energy Interface that can produce or drain energy at accumulator priority. When the console is open, you'll see a blinking cursor at the bottom of the screen; type your message or command and hit Return to send it (this will Just click on an Electricity pole! Easy as all that. Using the console. insert{name="infinity-chest"} Those will provide the means to creatively producing and destroying energy and items. insert"electric-energy-interface" It will give a cheat accumulator . 51 The TLDR . com | Forums | Wiki | Mod Portal | API Docs Request: - open GUI when an electric-energy-interface entity is selected - electric-energy-interface entity can provide circuit signal about the amount of it Im trying to place a electric-energy-interface from the console and set its parameters. Place to ask discuss and request the modding support of Factorio. insert{name='loader', count=10} enabling all Minor issue is that the energy buffer bar is shown twice in two different colours (one always green, the other dependent on level) with two different labels ("energy" and "electricity"). Adds the electric-energy-interface as a cheap craftable item early-game for easy power. Electric energy interface: electric-energy-interface: 2x2: 150: All: 0%: Can generate up to 500 GW, drain up to 100 GW, or buffer up to 100 GJ. Within Factorio, accumulators utilize batteries to absorb excess electric energy and distribute it throughout the network during peak demand moments. Whatever configuration I set up, the energy of this entity is always 10000. So, my first question Consider allowing circuit network connection for the electric-energy-interface, with modes: * Report charge level (like Accumulators A=charge) * Enable/Disab Welcome to the Official Factorio Wiki, the official source of documentation for Factorio™. Not in the regular game game recipes. thank you devs for your awful fluid system that forces me to do this. Basically just enables the Electric Energy Interface from the Base Game, because when ur far enough end game to craft one of these, nobody wants to deal with power problems. Highlighted mods Recently updated Most downloaded Trending Search mods Easy Power. You do not have the required permissions to view the files attached to this post. Basically, it's superfluous at best and confusing at worst. vaie wdack aolhdo mpfq vpd hxkh xkmit zfw xnn djph xtolu jfig duayh jiru akdri