Best feat for lae zel level 4 reddit. Single-classed fighter can absolutely be a powerhouse.
Best feat for lae zel level 4 reddit There are some feats that are to be going better, like Resilient:Constitution on a caster who needs to maintain concentration, Tavern Brawler on a STR Monk or Aug 23, 2023 · Here is what I recommend when picking feats for Lae'zel. Goading Attack gives disadvantage when not attacking Lae'zel. BTW, I'm level 7 in Act 2. Level 3: make her a battlemaster. Nothing crazy min-maxing or whatnot, but something more than basic grunts we see currently in the game. For others I usually get the resilient one in the said stat, to get an extra bonus I also would really like to stay true to Lae'zel's vibe (melee combatant). +8 expertise, +5 int, +1 religion ring, +1d4 shapeshifter ring, +1d4 guidance, +1d10 bardic inspiration, and advantage for a dc25 check is +17-32. They're both great for Lae'Zel. But once that's fully online, we can start to add in some damage dealing capabilities. If you get 2 feats, the endgame will be GWM and ASI charisma. Carrying the Resonance Stone will give you a nice damage boost as well. At level 6, increase your strength to 20. For paladin I was thinking of going to oathbreaker as my Tav is a necromancer. That said. Im guessing i screwed something up with her at first so maybe you guys can help! I usually pick the EK sub-class for Lae’zel. Best BG3 Lae'Zel Build. If you are on another difficulty you can easily get away with the +2 stats or Great Weapon Master. Around level 6 is when you should have completed the Creche and Kith'rak Voss will visit your camp. If you stock up on this elixir, you can afford to use your feat at level 4 for great weapon master instead of increasing str. Being able to open round against gyth patrol with three one round kills and escaping in a row before they were able to get t I am level 5 and took Savage attacker for added damage without taking the hit on attack rolls. Level 8 is the only real consideration i would give cause you can be 20/22 STR Astarion potion + hag hair. Single-classed fighter can absolutely be a powerhouse. This is literally their Lore class and sub-class pre-selected by the game. You can also consider alert if you think you need the initiative. Hi my Paladin is now lvl 4 and has St 16 der 10 kon 16 and Charisma 16 Should i use +2 on strengh to get it to 18 or use the feat for great weapon Mastery with -5 to Hit but +10dmg ? Archived post. However, once you're there, what do you do for level 12? I wasn't feeling the need for any of the Feat/ASI choices. Reading online most advice is to go with savage attacker - but some do say more strength to 20. Slot 4 Deekin Overconfidence Spec: Boss Wants Speed Havilar Requires Dembo out and Fiends in an area to function Hew Maan Walking Lessons, We're a Treant!, The Path is Clear Slot 4 Lae'zel No Time To Explain, Hurry Up! You can absolutely get 20 Strength and 20 Cha on a Paladin. So, for strength characters, I now aways get the extra jump feat, that also give me one strength. In any case I don't see the point in picking ASI before these two if I'm being completely honest. You'll be playing with heavy armor at some point in the full release so you can leave dexterity at 10. Level 9 – Wizard. First Variant: Together, We Might Survive. Those dice on Gale really help. Level 6 - Sorcerer 4: Feat; Warcaster Level Nov 21, 2024 · Lae’zel’s feats unlock at Levels 4, 6, 8, and 12, which make her extremely powerful during the first half of the game. I've tried both Lae'zel and Astarion and Lae'zel puts out more damage by level 3, and way more damage at level 4. So at level 4, getting ASI and put that stat to 19, or get a feat that gives a stat as well, and put it on 18, are actually the same thing, plus, you get a feat. I know I want to take at least 11 levels of Fighter (most likely Battlemaster, maybe Champion) for 3 attacks, but I can't decide on that last level. So they have to attack the Paladin, at disadvantage. Fantastic guide! Thank you for being so thorough! Some very minor notes on things you touch on but aren’t really build related: Mirror of Loss is easy to fail at without save scumming, but respecing for it also makes it really likely to pass. Additionally, her class has a unique With that being said, though, I face a dilemma for her next feat: -Great Weapon Master for a possible extra attack (Lae'zel has this and has been doing pretty decently with it) -Savage Attacker, to potentially boost the already crazy amount of damage she's doing -Another Ability Improvement to max out her strength. If you dont run Lae Zel with this feat your doing it wrong lol. Recommended Feats (assuming no elixirs): Athlete (STR 18), ASI (STR 20), GWM, Alert I've been thinking about builds for companions and have good ideas for everyone but I'm struggling to pick a favourite option for Lae'zel. Her role is keeping enemies where they belong: near her and away from everyone else. Equip Gloves of Dexterity to pump DEX to 18 and don't use amour in any slot nor a shield. After I gave Lae'zel the weapon from my Command Drop to him, yes she said some lines about Act 3 stuff Orphic Hammer etc but then the exclamation mark disappeared from her head and she went back to normal and all the usual Act 1 lines play as normal she had never had the sword. Plenty of other ways to get good initiative though. Acrobatics will increase your jump if you can grab both. Sep 4, 2023 · You probably aren't going to be using the -5 to accuracy for +10 to hit that much at level 4 so a +1 to hit, DC, damage, etc. You'll be stronger than a multi-classed character in terms of raw power. Two medium weapons, preferably with extra damage, ring or two with extra damage, psionic power of extra damage, potions that give extra damage you get the idea. I’m trying to turn Lae’Zel into a dex-based fighter akin to Jaime Lanister from GoT, who uses two-handed finesse weapons. It's the best DPS feat for melee 2 handed weapon users so long as you can reliably hit. Spare feat can go to Alert if poor initiative really bothers me. I guess if you have a +2 weapon, good source of advantage(eg barbarian) and other modifiers from magical items it can work out, but i wouldn't do it. Nothing like turning a whiff on the boss into a critical hit or avoiding the mind spells in the Creche. the feats and ability score boosts available. Athlete is one of these, and it also doubles Lae'zel's jump, allowing I have run a number of characters somewhat deep into Act 1, and love the power boost at L4 esp. Tavern Brawler and/or Great Weapon Master for Lae’zel, Karlach, or any other Str-based characters. ) Lae'zel - EK Fighter Gale - Div. I put Hew and Melf in with her to compare quest completion vs her skips and quest completions never trigger, even with Melf’s doubled strength from Greengrass. I get to lvl 4 in 1 hour, 28 minutes. Since Barbarians have Reckless Attack its just amazing. I've taken her down the GWM path before not really giving it much though or looked at her stat allotment much at all. Make sure to get athletics as a skill. This is a way to get to level 4, and significantly powerful, so that you can start to tackle the encounters in Honour Mode without worrying about your party being wiped out. now im on my 2nd run with honor mode and just finished nere. Which one would be best for me? 413 votes, 76 comments. Be aware that some boots, helmets and gloves can count as armour. Menacing attack and Riposte make you much more likely to get an attack off with her reaction (menacing will have the enemy run away, and riposte gives a counterattack if the enemy misses). ----- Lae'zel: Stats: Str 17 / Dex 13 / Con 14 / Int 11 / Wis 12 / Cha 8 Feb 26, 2024 · Lae'Zel at Level 8: Larian Studios +1 Feat; Feat: Ability Improvement. Grab great weapon master as your feat at level four. I'll end up taking GWM as the lvl 4 feat. Besides that sounds like a fun and great build. true. Position her at a chokepoint and use polearm master plus sentinel plus maneuvers to stop enemies from passing. You can give Gale hex as well, but I find int just does more overall. you really shouldn't be taking GWM at level 4 basically ever even on easy difficulty lmao. Lae'zel (Frontliner) Lae’zel is going to specialize in battlefield control. Its also fair to note that since mindflayers are the main antagonist, Lae'zel will probably have unique dialogue and tight ties to the main plot. Getting Improved Extra Attack at level 11 is quite good, so sticking it out until then is a decent choice. Meanwhile, Sweeping Attack maximizes her damage. Personally, my planned path for Lae’zel is (assuming I don’t find an item that boosts my STR to 20+ in which case I’ll respec): 4: Heavy Armor Master 6: STR + 2 8: Sentinel 12: GWM You could move Sentinel up to 4 or 6 as well and push the other back. Plug a slug for fly and wow. Hit 18 Strength at around level 4 thanks to Tavern Brawler and Ethel's toupee. A 2 level dip still gets you action surge, though, which means that the dream of double cone-of-cold or whatever your favorite nuke is should be a possibility. Some communities dislike the speed and efficiency commander has to offer but not us. I am not a ‘do the math’ guy but I have really appreciated the power spike to my Assassin over the last part of act 1. Stunning strike is the hommie every Lae'zel-turned-monk needs (I love how Gith look in monk gear in this game). Also, always carry a candle, you can drop it and dip your sword on it's fire with a bonus action. I benched her at lvl 4 I believe. My lae‘zel is a monk fighter rogue TB and she slaps super hard. So the oath she starts with would just be whichever I can break easy. Githyanki by nature are violent and blunt so Larian have nailed the personality for Lae'zel. Lae'zel is currently a level 4 Monk almodt to level 5 in Act 1. . Feats in order will be Tavern Brawler, Savage Attacker, and ASI for 20 Strength. Also depending on your starting stats some feats offer a single point with an additional benefit so had you started with an odd number in your main stat 13/15/17 you could take one that fit your build and offered the last point you needed to gain the next modifier. I was originally gonna go 8/4 for the extra feat, but yeah 3rd level smites on a short rest is baller Apart from the leader of the group, you see a gith fighter with a greatsword and think "Best to stay cool". Astarion Why not both at level 12? Theoretically that's attack+extra attack+bonus action+bonus action for 4 throws total with 20 strength+tavern brawler. In Warhammer 40,000: Tacticus, you bring some of the universe’s most powerful warriors to lightning-fast tactical skirmishes where you are in full control and only superior tactics can deliver victory. We may not use the best turbo list but I’ll be damned if my turn 2 6/6 flying commander that draws me cards and kills your creatures isn’t turbo. my biggest gripe is lae'zel is just as soft as anyone, on my 1st run i picked karlach as my muscle and she has this rage ability that makes her tankier because of the barbarian skill. Pick Lae’zel, because she is a good frog. I am level 5 and took Savage attacker for added damage without taking the hit on attack rolls. Doing damage is a cherry on top, but not the focus of the build. If you’re unsure which are the best feats for Lae’zel in Baldur’s Currently level 5 in act 1, did most of the stuff above ground except for gith patrol, TB Berserker thrower Karlach is carrying hard from level 4 once you get the feat. Outside of minor benefits to skillls, 2 str is a measly 1 attack and 1 damage which at level 4 still feels modest but feels totally irrelevant at level 8. Maybe not the best build but it’s very effective and fits Lae’zel nicely. It is probably more combat effective to push to Ranger 4 and 5 after Cleric 2, but this delays Actor by one level (lvl 6). What are the optimal feats and abilities to choose for Lae’zel in BG3? Prioritize feats like Durable for enhanced tanking abilities, as this will significantly improve Lae’zel’s staying power in battles. fdc aoyt yfvm hhxgs mgumnna xkcib xvzwg weyov uwo ynp lhb rfeo qxpup kbjsq jdzkvj