Elemental damage diablo 4 reddit. e a cold will do cold), not fire damage.
Elemental damage diablo 4 reddit The rough figures I have in mind: 40% cold resistance should remove 20% of the damage, but in reality reduce like 5% of the elemental damage. With the best possible gear it can't be. Wiki skills are up to date so you can do the rest yourself. i just (literally the final day of the season. 4] seconds per Nearby enemy, up to a maximum of 12 seconds Boots: Aspect of Might - Basic Skills grant 25% Damage Reduction for 4 seconds. Other attributes like armor, reduced incoming damages, total life increase offer you better protection against elemental damage. If your enemy has negative resist already, then -5% is actually adding LESS than 5% damage. Damage issues Niche weakness issues (like weakness to CC, or weakness to elemental damage) Once you've thought about that, try to address it with your skills and/or gear As you said, usually early game Barbs are bottlenecked on Fury. Disobedience is also so much stronger now that it can single-handedly push most setups to enough Armor even for NMD100. Welcome to the un official Diablo 4 subreddit! The place to discuss news, streams, drops, builds and all things Diablo 4. They both invest in golem damage, but shadow is the tankier of the two. I assumed I could get 4 stacks, but only ever reach 3/4. With the GoD set, you'd primary skill is the one that is doing literally all of your damage (strafe does zero), so whatever type of damage your primary skill is is the elemental damage you'd want to focus on. It seems someone already tested the interaction with elemental damage: Hey Ginger, I just made a similar test with my Poison Necro in vampire form but with only elemental damage. Diablo 2 had some severe resists that required heavy -resist stats to even do damage through. (So when using acid cloud, a +1000 damage acid weapon is the same as a +1000 damage fire weapon?). We'll say this skill hits for 1 million damage on average because round numbers are fun. Perhaps I am not alone in having made a duff assumption and thrown away "bricked" wands/off hands wrongly - Based on previous seasons, I assumed that the 4 elemental damage sources had to be [Fire, Cold, Lightening, Poison]. Damage shifting is a defensive layer that makes all of your other defensive layers stronger. I do know the following as a demon hunter using a Tal's ammy with +elemental cold damage. 904K subscribers in the diablo4 community. It does not replace/overwrite elemental damage you have on your items. Gohr's Devastating Grips deal fire damage and have non-physical damage as an affix. All can utilize all things and if vulnerable is such a problem you can add an aspect to your gear giving it. So USUALLY -res adds the most damage in hell, but not always. with RNG gear an amulets crithit% could be more than 20% of your total. They also have certain unique items that give you unique spells, which could work well in D4 too. Completely vestigial. Using Pulverize, so it seems like the Core Skill Damage would be better, since they’re both multipliers, and the Core Skill Damage would buff both Crit Damage and Overpower damage. And also as you said, there's lot of skills you can pick that will help alleviate the Fury bottleneck. Can proc only once per finished attack. Blizzard with ice spikes can do a decent amount of damage against bosses, but you need to use the +4 seconds blizzard length upgade instead of the 10% core mana cost one, this is effectively a 50% damage multiplier against bosses (unless they run around a lot). Elemental damage can show up on a number of pieces: bracers, amulets, andy's helm, SoJ, and a number of uniques for specific elements. I'm level 41 and still havent seen any of the D2 style weapons that give Electric, Cold, Fire, etc damage. the one thing it does affect is wizards using the passive where they deal 5% more damage per element they attack with, i forget the name. If your weapon has say 500 fire damage, it will still do 500 damage from a 100% weapon damage skill regardless of the skill element type. 100 [base damage] * 1. For the player using a chaos runeword, or any item that gives magic damage like Azurewrath, it simply means the "pure" damage which most monsters don't have any resistance to. Injured +15% Damage while Healthy +10% Damage with Imbuement +15% Damage with Imbuement x20% Imbued Elemental Damage x10% Damage vs. correct. To evaluate the skill elemental % bonus, take amu ele% ÷ (100% + ele%_other). There seems to be some attempt made my Blizzard to have non-physical damage on Barbarian be a thing. the problem is man you are comparing top of the line builds created by no-lifer content creators theory crafting them for literally months and pre-testing on PTR, having access to all gear via trading/RMT, access to all ubers, versus your own homebrew build made in line two digits hours effort tops, and then decide that its game balance thing. 0-15. On necro the glyphs either directly state minions or apply generic sounding damage buffs on the player (e. So, damage reduced by 85%, then remaining 15% itself gets reduced by 15%. While that works great when you're at the lower tiers and you're leveling your character but once you reach level 100 and you start doing higher tier nightmare vaults and nightmare I mean eh. Cold damage was the lowest damage elemental type and made up for it's low damage by applying a chilling or freezing status effect. So yeah, that is why you see everyone running %elemental instead of the mainstat. To answer the topic title in abstract terms: elemental is better than vulnerable if you're only doing that damage type, because vulnerable is a boolean value, whereas your element doesn't change. Any given attack can easily deal multiple different elemental damages. Diablo 4 Sorcerer PvP馃敟Hatred Chosen Firewall Sorcerer using Tal Rasha's ring to stack 3 types of different elemental damage Diablo IV Probably because Wrathful Phantom deals elemental damage. That's apparently intended as it also happened with the musket forever ago. In Diablo 3, what reason is there to pick X elemental damage over Y, other than X matches your chosen damage skill? Basically zero since they don't interact with the enemies in any meaningful way. Funny that you think you're right. I'm guessing some people were getting 1 shot because they were running around with 0 cold resist and then complaining so the diablo dev team stopped eating crayons for a second and decided to make resists only affect half of elemental damage. 15 [+skill damage modifier] = 161 Fire damage This means that you should always buff whatever is currently lowest in the formula, if taking that buff doesn't decrease the other values in the formula. I'm using Meteor - Comet rather than Star pact. 5 dmg reduction from armor make elemental damage more or less viable; generally speaking (there will be outliers with people who are max'd AF on both). If the enemy is vulnerable 100% of the time, they're the same, but considering vulnerable could fall off, I don't see why you'd ever not take the Welcome to the un official Diablo 4 subreddit! The place to discuss news, streams, drops, builds and all things Diablo 4. Distant. There are some items with "+XX% elemental damage" but this just boosts whatever damage of that element that you were already going to deal. Hover over your armor to find out the amount of physical damage mitigation provided by your armor, and divide that amount by 2. I have 21-51% DR vs Elites, 36% DR vs Burning Targets. So rather than armor affecting resistances, armor always plays a part in mitigating damage, even from elemental sources. Hover over your resist to find out your damage mitigation contributed by your elemental resist. I'd love the idea of an obnoxiously large horde multiplying our buffs. 66% if this is the 2nd instance of %elem after bracers. 23,500 Elemental Damage" can be applied In season 3 season of the Construct all the enemies have elemental affixes attached to them that do elemental damage. Not positive on formula tho Everything else like "Magic resistant" and "Magic damage reduced by 7" only relates to elemental damages like fire, lightning and cold damage. 20% elemental damage is usually 16. So I assumed this meant that the elemental damage on the weapon could proc 1/4 stacks on Tal Rasha, but this doesn't seem to be the case at all? I have cold damage on weapon, teleport - calamity for arcane, storm armor/meteor thunder crash for lightning, and familiar sparkflint for fire. The only way to know what is best for you damage is to look at what your stats currently are. I'm playing with a small group and just maxed normal skeletons and mastery. The place to discuss news, streams, drops, builds and all things Diablo 4. Still seems good though, adding about 200-1000 flat elemental damage per hit. That's 40% more than your initial 100 points of damage. If a skill deals 300% weapon damage, and you have 5000 dex(5000% increased damage), and no other damage modifiers, you would deal 1640-1986 × 300% × 5000% damage. Diablo 3 never had it that way. I'm also using Magic Weapon - Deflection rather… Welcome to the un official Diablo 4 subreddit! The place to discuss news, streams, drops, builds and all things Diablo 4. I went from 6. Elemental damage on a weapon has zero effect other than as a flat damage modifier on the weapon. So it's impossible to just see how the damage works out consistently. E. I haven’t tested this out on nm 100 but with damage reduction injury reduction and elemental resistance all working together it make you experience endgame content experience different. If you equip an item with +5% to non-physical element, this means you get an additive +5% to fire-res; ice-res; etc. 5% Fire Resistance on gear, but my character sheet says this only reduces incoming Fire damage by 27. I built a Tal Rasha Wizard following Maxrolls guide. If you're exclusively doing lightning damage (or if that's the only crit you're worried about) you could stack both for greater overall crit damage. Interesting question, to which I don't have the answer to - although definitely worth thinking about. With some builds there are other effects to consider. But this case in particular is pretty easy to check; Equip elemental damage on sorc. 15% less Fire DR and 3. Imbiber glyph for each 5 willpower increases your damage while healthy and it's a lot of damage. Thought of using it in a pure lightning spear build where the fire and lightning off one rotation would scale it and the cold off the other. com to check both for your current values of crit damage & hit% and for the maximum possible for the build. Tornado - this is your single target skill. 25% damage. Meanwhile i can chill in fire explosions like nothing and not even notice the damage i take. 05% less Lightning DR from Resists. I've been reading a lot about the issues with elemental damage reduction in Tier 4. The damage will be of the type the skill is (i. just like necro and lidless in the past, smh) got an xfals and had to replace the element aspect ring, which i was snapshotting with a 60 percent roll on a 2h to have 60 percent rotating between poison and phys through the whole dungeon AND 80 percent corrruption on my regular crossbow. Does it require a skill to do that elemental damage as a base, in order for it to apply the + x% on this base damage? Archived post. 1000 mainstat of a primal amulet in a total of ~15000 mainstat(1k paragon, augments) is like 6% damage. +40% Skill Damage from Dexterity (at 400) +10% Damage +15% Damage +10% Damage vs. but now that i have no other item slot for elements, im I kind of agree, for more advanced stuff like breakpoints, min/maxing and circumstances where the character screen is wrong. This means you never really need to decide between elite damage and elemental damage. But as far as I know, your skill damage type overrides the weapon damage type, so I don't understand if there is any benefit for looking for fire damage instead of normal or other elements. Enchant builds with weapons that cast exploding arrow and stuff that give pierce can be pretty entertaining too, but you end up pretty weak late into nightmare (though high level I got shaco, decent damage reduction rolls, around 18k hp with fortified and max resist. 4 [increased fire damage] * 1. Weapon - 2H sword for crit damage. 5000 damage turns to 2400 for physical or 3700 elemental damage that would then be effected by elemental resistances. You deal 100 damage. Hollow Knight is a 2D adventure/ Metroidvania game for PC, Mac, Linux, Nintendo Switch, PlayStation 4 and Xbox One! Hollow Knight: Silksong is in development, release date TBD. That puts you at 120 damage. x damage while a +20% elemental damage roll, even on top of +80% elemental damage without the amulet, would give 1. If one is running a build where 99% of their entire damage is based off a single element, should you temper for that specific elemental damage or go with all damage in general? Example, ball lightning. I don't know what i'm doing wrong but I realised people have 12 points on their core skills. I currently use Decripify as my primary curse, so Amp Damage vs Lower Resist isn't as big of a concern with the lack of damage overlap. The resulting ratio is the relative damage increase that the base damage bonus on the amulet would give you, as a decimal. Minion necro is all about juicing golem damage. D2 had a way different resistance mechanic than all the other diablos have had so far. So that means most people will only be getting elite damage from an SoJ. From character Welcome to the un official Diablo 4 subreddit! The place to discuss news, streams, drops, builds and all things Diablo 4. Fire was a stronger damage type, capable of dealing decent damage immediately with a tight range on minimum damage. Also curious how viable this makes elemental damage in any Fields of Hatred PVP encounter - does resists + the . You can have "X% of physical damage is converted to lightning", for instance. Demons hate ice. Control Rare Glyph grants increased damage per 5 Int to CC'ed enemies with a 2nd bonus that grants 10% damage to Slowed or Chilled OR a 20% bonus to Stunned, or Frozen enemies. Jul 6, 2023 路 “Everything about damage types and elemental damage seems weird and pointless,” reads the title of a Reddit thread from a frustrated Diablo player. Ice damage deals much more damage to demon type monsters. If you had that same 5% and a 100-200 base damage weapon with +100-200 poison damage, then the property will give you 5% doubled to the 100 (giving you 110). Check character screen for spell damage. Looking at +46% Core Skill Damage on an item vs +40% Critical Strike Damage. So you would get an additional 149-180. Diablo 4 doesn't have it either. The real question would be is a raw damage multiplier seperate from the base damage calculation similar to how crit damage works or is it bunched up with the base Maybe the better way to think of it is that all incoming elemental damage is 50% elemental and 50% physical. Many skills have thematic elements, but these elements don't correspond to actual elemental damage. e a cold will do cold), not fire damage. 226K subscribers in the diablo3 community. My old neck on my crusader has 666 str 20% holy 10%CHC. your weapon elemental type can be one of your 4 sources of elemental damage. Dec 1, 2024 路 This guide will break down each mechanic, giving you the tools and strategies to build a resilient character in Diablo 4. 0 [skill damage] * 1. reduced damage to everything else. Members Online 4) Skills: Twister and Tornado will be your main sources of damage with some tick damage coming from Hurricane. If you are out of resource and try to use a spender, you will instead make an "auto attack" with your weapon, dealing weapon damage as the weapons elemental damage type. 5k and currently hitting milions per hit, sorcerers are always healthy with the spam of barriers and potions. . Dealing damage to a Vulnerable enemy increases your damage by 1%[x] for 6 seconds, up to 10%[x]) which would carry over. The "boss" - farm element. To answer your original questions more briefly: Roll elemental damage on your bracers or you're probably gimping yourself Welcome to the un official Diablo 4 subreddit! The place to discuss news, streams, drops, builds and all things Diablo 4. That’s why the devs said in the livestream I don’t think people understand how it works. About Defense in Diablo 4 Managing defenses is a balancing act influenced by your chosen Class, build, and preferred playstyle. I basically Was broken as of d3, they just copied it over then nerfed it 40%. For each type of Elemental damage you deal, gain 10. It goes from being 5% damage (because of 95% resist) to 10% damage (90% resist). The reason for this is that tornado can hit the same target twice per cast before it disappears. Maximum Life, Armor, Resistances, Damage Reduction, Barrier, Fortify, Dodge, Block, and Immune The +20% elemental damage also buffs the crit damage. Get the Reddit app Scan this QR code to download the app now Elemental damage is purely cosmetic now, drops, builds and all things Diablo 4. However, as people mentioned, it will still count for certain passive stacks like tal rasha and elemental exposure. 1000 incoming damage drops to 150 from armor, then drops to 127 from my combined conditional damage reduction. You get more damage to 3 elements for 7s so the conjuration bonus damage should increase cuz it’s 5% of your total fire/cold/lightning damage. With the changes to armor, I feel like it's not worth ever picking Total Armor over DR due to elemental damage, especially for classes with low Strength. Double ulting, then landsliding things to death means I'm hitting crazy damage. A fire elemental druid build does a lot of fire and phys mixed and since it is easier to break the rare phys immunes, and most fire immunes cant be broken, amp seemed to work better. The passive with a chance to proc the other elemental type spell is too much fun. Enemies do not possess any elemental strengths or weaknesses, further diminishing the significance of elemental damage. 0% increased damage for 4 seconds. If you have base damage on rings or off-hand, add it in the denominator as well. Sooo, this is my first season on Diablo 4 and i chose necromancer to be my first level 100 character. Shadow necro is about getting as many sources of shadow damage (mages, aphotic warriors, shadow bonestorm) as possible to proc shadowblight as reliably and often as possible. Come and join the… 4) Merc: I personally like to use amp as opposed to more fire damage. The way it was implemented in Diablo 4 was underpowered and underwhelming. Which is best to add in temper, Damage or a specific element damage? Hypothetically speaking, lets juz say theyre both 50% and Im a shadow build. As a Barb player (always been my fav class since D2 back in the day), I miss when enemies would explode into icy shards or get zapped by weapons that offered Elemental damage. With maxed synegies ofc. Now, 1640-1986 would be your weapons damage. Then if you have a skill like a barbarian shout active that reduces damage by 40%, that remaining 127 gets reduced to 76. Gloves: Needleflare Aspect - Thorns damage dealt has a 20% chance to deal damage to all enemies around you. 11. You have 40% (20+20) elemental damage. Weapons in diablo 3 had elemental damage, but this was overwritten by the element of whatever skill you were using. 5. After level 100 i focused on getting better glyphs and still working on it. but it does not proc the elemental type stuff for tal rasha's set Welcome to the un official Diablo 4 subreddit! The place to discuss news, streams, drops, builds and all things Diablo 4. Arcane damage increases the physical damage the monster receives. Skills that do damage as weapon damage apply the cold slow debuff and will trigger cull the weak. As title. Someone may correct me on that though. So if I were to write it out, assuming Strafe is adding 400% damage: (PHYS + 400%) + (Sum of elemental damage) = hit damage Correct? Kind of a bummer. Hence in the above example, if you also had a +100-200 damage source, you would end up with 330 minimum damage. Elemental %, CC, CHD, Socket is the amulet quadfecta. Cold skills were generally slow moving and the wielder had a fair amount of control. What is the significance when a weapon has added elemental damage (or no element for that matter)? It seems that for skills that the element of the skill takes precedence and only the damage of the weapon is used. When i destroy the exploding spider bois in sirroco caves i gotta spam the shit out of my potions cause the damage over time from poison is through the roof. In Diablo 3 there was a ring convention of elements that was basically a similar concept and you would blow all your cooldowns during the rotation for your chosen element…in Diablo 4 it is even simpler to manage than in d3 as well given that there are only 2 rotas. I believe these are subject to damage enhancing effects from skills and gear unlike elemental damage. Total damage would be 1640-1986. The bonus is very obviously the damage bonus the ring provides which stacks for each type of elemental damage you do. The damage in Diablo 4 (when it comes to stats on gear) roughly works as follows: Base damage x (critical bucket) x (vulnerable bucket) x (everything else bucket, like dmg vs close etc) The key is to balance those 3 main buckets, meaning, you prioritize the bucket that has the smallest number. And that doesn't take into effect things that reduce elemental damage you take, like Taste of Hate's implicit 20% less-cold-damage-taken, or Arctic Armor's less-fire-damage-taken. 066. don't you think its a stretch to begin with? that Welcome to the un official Diablo 4 subreddit! The place to discuss news, streams, drops, builds and all things Diablo 4. Next I'll take a look at the 2nd board, as each grants several rare nodes, and one legendary node. Members Online The charms only do things for weapon based attacks. Holy damage has a chance to heal you. As well as blizzard can just hotfix the numbers if Surge underperform. Or at the very least max dam/AR. Now that you're working in the highest current difficulty, not only are monsters going to be significantly more resistant to your elemental attacks (at least it was this way in other diablos, I ha ent checked d4 yet, I'm still wt3) but your resistance to elements is going to be severely cut for certain. I've been rocking flawless diamonds in all my jewelry for the across the board elemental damage reduction, but now I'm wondering if I should swap out for skulls for the +220 armor boost each. The difference between 120 and 100 is a 20% difference. Any damage that's changed from physical to elemental isn't affected by the damage drop off from the bow nerf. When the enemy has 20% resist (you're doing 80% damage), then a -5% res stat is only adding 6. How to buff it should have been obvious, look to the past for inspiration, increase the radius and/or potency of the shards, give the orb explosion a pull effect, etc. Very effective for AoE and quick attacks. 29 votes, 21 comments. If we take the worst case (if Wrathful Phantom deals Fire Damage), then with same Fire Resists as the Rogue, our Sorc would take ~ 900 damage on Step 1. 1%. There is are 3 elemental single target nukers, 3 dot nukers, 3 aoe elemental nukers, and then there are multiple different hybrids. Posted by u/HS_hatboy - 26 votes and 11 comments Just wanting to say how much fun I'm having as an elemental druid. A lot of direct damage can be avoided with skill/playstyle. As far I know (experience from D3), you have physical resistance like armor, and elemental resistances (fire, ice, etc). You now deal 140 damage. At no bonus, your elemental skills deal 100% of their base damage. Distant Enemies +15% Damage vs. Welcome to the un official Diablo 4 subreddit! The place to discuss news, streams… Critical Strike Damage is universal to all damage types, Lightning Critical Strike Damage is exclusive to Lightning skills. My elemental resistances are capped at 70%, and my armor is only about 4800 (around 28%, as I prefer global Damage Reduction as opposed to armor/physical only). The Aspect of Burning Rage deals fire damage to surrounding enemies while berserking, This may be a dumb question but I have no idea how elemental damage works so I'm clueless. Dealing Elemental damage refreshes all bonuses. Now situation two: You deal 100 damage. This is the subreddit community for Diablo 3 and its expansion, developed by Blizzard. If you have 2000 armour and you were to receive 5000 damage it would turn to 3000 physical damage or 4000 elemental damage then be effected by elemental resistances. Here the results of my test killing Diablo in P8 with Low Resist 16 and me only using Poison Nova : 8 Skeleton Magi, Act 3 Lightning Merc and Me: 36 Seconds For example crit damage is generally calculated after base damage so you have your entire base damage formula followed by = x then you have x × CD(crit damage)= base damage + crit. Max damage charms are meta for barb though. Is it worth dropping the holy damage for 300 more str and 89%chd? I go from 368% to 457% CHD and i go from 40% holy to 20% holy. With some quick maffs, for wake of fire 8% fire damage outweights +1 skill at lvl 33+. Does it go up? No, well there's your answer. Elemental mastery skills however do apply to them (but only on melee attacks), so if you were getting say +100% fire damage, a 3-6 damage charm would be doing 6-12. g. Elemental damage charms aren’t really too great. (Multiply with 100% if you want a percentage number). 2% total Fire Resistance stat comes from my 6,678 total armor stat. I still remember in D2 I encounted a Wraith that was Cold/Lightning/Fire enchanted, as well as Physical immune. Our elemental resistances are capped at 70%. 30% armour works out to 2600 armour. Use d3planner. 7 - 5. and we hit a distant, injured enemy while healthy with an imbued skill. Double slot with Sapphire for + crit damage. x damage. Elemental damage can be everywhere at all times and is harder to avoid. You can also have "gain X% of physical damage as extra lightning damage". I have 158. This is all assuming you dont have any %damage on gear already. I found a new ancient one with 930 str 89%chd 10% crit. From character builds, skills to lore and theories, we have it all covered. Ring 2: Bold Chieftains Aspect - Whenever you cast a Shout Skill, its Cooldown is reduced by [2. The other half of my 54. Is my gut instinct to shove 2 shael runes to give it another 40% IAS the correct one? I’m starting to think that this is actually the case, and that either one of two things is happening with respect to snapshot, either: Snapshot is a bug, and the effects that people measured in beta or in early release related to this snapshot were unintended effects that are being fixed by Blizzard. There's one exception to this: the sorceress passive "elemental exposure" (the element on your weapon counts as an additional element for the damage bonus). The char sheet damage for these affixes has changed and using them might depend on your class/skills. Elemental Resistance in Diablo games have always been tough. I unfortunately only have 9, with 4 levels from my gloves. If something is able to constantly blow thru my 13 minions that I have around at all times, then armor isn't going to help me much. May 3, 2024 路 The Surges still scales with player stats like crit, vul, +damage. The point is the value of elemental damage, critical chance, critical hit damage, primary stat, elite damage and other forms of damage modifiers all suffer from diminishing returns. Which gives bigger damage boost, +50% Damage or +50% Shadow Damage? Shadow, regular damage is one of the worst rolls you can get surprisingly. As all the build is focused on fire damage and increasing it, it makes sense. New comments cannot be posted and votes cannot be cast. Wizard Elemental Exposure passive explicitly counts your weapon damage type towards the buff. And you can't distinguish the DoT damage number that flashes over an enemy from the direct damage either. ) does not have diminishing returns, but rather diminishing marginal gains. If you wouldn't mind, I have some advice, feel free to completely ignore it :D Lets start with situation one. This is the same as the skill you have on RMB when you roll a fresh character. The Redditor goes on to state that Jun 18, 2024 路 Can anyone please explain to me how is elemental surge temper damage calculated? Is it only flat damage that we see on temper recipe, or does any additive or multiplicative bonuses apply? Jun 17, 2023 路 How does + x% elemental damage work? I am a little confused on how the + x% element damage affix on gear works. It doesn't reduce damage as much as they should. The trade-off for having less damage drop off is minor enough that you would normally lose more damage to elemental protection than damage drop off. Typically you want to load your inventory with max dam/AR/life charms. I downvoted this because it doesn’t make sense to imbue when the elements is on physical. While Non-Physical DR from Armor was the same for both characters, Sorc had 5. Path of Exile does this and it opens up a lot of variety in builds. You get 20% additional elemental damage. If you hover over the weapon, it's recommended stats say 1560-1940 Fire Damage. Elemental damage, among other things (armor, allres, vit, etc. This only affects base damage, not elemental damage. Step 2. I just got to Tier 4. The higher number is better, and it applies to more damage types. 2k attack power to 10. That along with the legendary meaning when stunned I deal an extra 80 percent damage is nuts with petrify. And this is why elemental resistances are only half as effective against incoming damage. Crit, Overpower, Fortify, Dodge, Close vs far, Pyromancy damage vs Fire, Crowd Control vs specific effects, on and on. So for instance, if you had 15000 main stat without your amulet, a +1000 roll would give 1. So 1 use of that skill would deal between 246000 and 297900 damage. In this case the physical damage of your arrow gets all the multipliers applied to it, then part of it is converted to fire, then flat + elemental damage boni from the skill and your items are added on to it.
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